My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Barrel Clone Sparky
Giant Snowball
Skeletons Goblin Gang Goblin Barrel Clone
Zap
Skeletons Goblin Gang Goblin Barrel Clone Sparky
Barbarian Barrel
Skeletons Goblin Gang Goblin Barrel Clone Sparky
The Log
Skeletons Goblin Gang Goblin Barrel Clone Sparky
Earthquake
Skeletons Goblin Gang Goblin Barrel Clone
Arrows
Skeletons Goblin Gang Goblin Barrel Clone
Royal Delivery
Skeletons Goblin Gang Goblin Barrel Clone Mother Witch Sparky
Fireball
Goblin Gang Goblin Barrel Clone Mother Witch Sparky
Poison
Goblin Gang Clone Mother Witch Sparky
Lightning
Mother Witch Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Mother Witch Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Zap Goblin Gang Goblin Barrel Clone Mother Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Zap Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Mirror Sparky Mother Witch
Goblin Gang
Goblin Barrel Mirror Clone Sparky
Mirror
Zap Goblin Barrel Goblin Gang Sparky
Goblin Barrel
Goblin Gang Mirror Clone Sparky
Clone
Goblin Gang Goblin Barrel Sparky
Mother Witch
Zap
Sparky
Zap Goblin Gang Mirror Goblin Barrel Clone

Defense Synergies 1 8

Skeletons
Zap Sparky
Zap
Mirror Skeletons Goblin Gang Mother Witch Sparky
Goblin Gang
Zap Mirror Sparky
Mirror
Zap Goblin Gang Sparky
Goblin Barrel
Clone
Mother Witch
Zap
Sparky
Skeletons Zap Goblin Gang Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Sparky
Sparky Skeletons Zap Goblin Gang
Goblin Gang Sparky Skeletons
Sparky Skeletons Goblin Gang
Sparky
Goblin Gang Skeletons Zap Mother Witch
Zap Goblin Gang
Zap Sparky
Sparky Skeletons Goblin Gang
Goblin Gang Skeletons Sparky
Goblin Gang Mother Witch Skeletons Zap
Zap Goblin Gang
Sparky Skeletons Zap Goblin Gang
Sparky Zap Goblin Gang
Sparky Goblin Gang
Zap Goblin Gang Sparky
Sparky Skeletons Goblin Gang
Zap Goblin Gang
Zap Mother Witch
Sparky
Goblin Gang Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Zap Sparky
Zap Goblin Gang
Goblin Gang Skeletons Zap Sparky
Goblin Gang Zap Sparky
Skeletons Goblin Gang Sparky
Mother Witch Skeletons Zap Goblin Gang
Goblin Gang Sparky Skeletons
Sparky
Zap Skeletons Sparky
Skeletons Goblin Gang Sparky
Sparky
Zap
Skeletons Goblin Gang Sparky
Sparky
Goblin Gang Sparky Skeletons Zap
Zap Mother Witch Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap
Sparky
Sparky
Zap Sparky
Mother Witch Zap
Sparky
Zap
Zap
Goblin Gang Sparky
Zap Sparky
Zap
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Sparky
Zap Sparky
Zap Mother Witch
Sparky
Sparky
Zap
Zap Mother Witch Sparky
Zap Sparky
Zap Sparky
Zap Sparky
Zap Mother Witch Sparky
Zap
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Goblin Gang
Zap
Goblin Gang Sparky
Zap
Zap Sparky
Sparky
Zap Goblin Gang Sparky
Zap
Zap Sparky
Sparky
Sparky

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