My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider Goblin Barrel Bandit
Giant Snowball
Skeletons Bats Hog Rider Goblin Barrel
Zap
Skeletons Bats Goblin Barrel Bandit
Barbarian Barrel
Skeletons Goblin Barrel Bandit Electro Wizard
The Log
Skeletons Hog Rider Goblin Barrel Bandit
Earthquake
Skeletons Hog Rider Goblin Barrel
Arrows
Skeletons Bats Goblin Barrel
Royal Delivery
Skeletons Bats Hog Rider Goblin Barrel Bandit Electro Wizard
Fireball
Hog Rider Goblin Barrel Bandit Electro Wizard
Poison
Bats Electro Wizard
Lightning
Bandit Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Goblin Barrel Bandit Hog Rider Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Goblin Barrel

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Mega Knight Zap Goblin Barrel Bandit
Zap
Hog Rider Electro Wizard Bats Bandit Mega Knight
Hog Rider
Bats Zap Goblin Barrel Bandit Electro Wizard Mega Knight
Goblin Barrel
Bats Hog Rider Bandit Mega Knight
Bandit
Bats Zap Hog Rider Goblin Barrel Electro Wizard Mega Knight
Electro Wizard
Zap Hog Rider Bandit Mega Knight
Mega Knight
Bats Zap Hog Rider Goblin Barrel Bandit Electro Wizard

Defense Synergies 2 12

Skeletons
Bats Zap Bandit Electro Wizard
Bats
Skeletons Zap Bandit Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Skeletons Bats Bandit
Hog Rider
Goblin Barrel
Bandit
Skeletons Bats Zap Electro Wizard Mega Knight
Electro Wizard
Zap Skeletons Bats Bandit Mega Knight
Mega Knight
Zap Bats Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Skeletons Bats Zap Bandit Electro Wizard Mega Knight
Mega Knight Skeletons Bats Bandit Electro Wizard
Skeletons Bats Bandit Electro Wizard Mega Knight
Mega Knight
Skeletons Bats Zap Bandit Electro Wizard Mega Knight
Bats Electro Wizard Zap
Zap Bandit Electro Wizard Mega Knight
Skeletons
Skeletons Bandit Electro Wizard Mega Knight
Bats Electro Wizard Skeletons Zap Bandit Mega Knight
Bats Zap Electro Wizard
Mega Knight Skeletons Bats Zap Bandit Electro Wizard
Mega Knight Bats Zap Electro Wizard
Bandit Electro Wizard Mega Knight
Zap Bandit Electro Wizard Mega Knight
Mega Knight Skeletons Bats Electro Wizard
Mega Knight Bats Zap Bandit Electro Wizard
Zap Bats Bandit Electro Wizard Mega Knight
Electro Wizard
Mega Knight Bats Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Mega Knight
Bandit Mega Knight Skeletons Bats Zap Electro Wizard
Mega Knight Bats Zap Bandit Electro Wizard
Skeletons Bandit Mega Knight
Skeletons Bats Zap Electro Wizard
Skeletons Bats Bandit Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Skeletons Bats Bandit
Skeletons
Mega Knight Bats
Mega Knight Zap Electro Wizard
Mega Knight Skeletons Bandit
Mega Knight
Electro Wizard Skeletons Bats Zap
Bats Mega Knight Zap Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit Electro Wizard
Bandit
Zap Mega Knight
Bats Zap
Zap
Zap Bandit
Bats Electro Wizard
Zap Bandit Electro Wizard
Zap
Bandit
Bandit
Zap
Zap Bandit
Bandit Mega Knight
Bats
Zap Bandit Electro Wizard Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Mega Knight
Zap Bandit Electro Wizard
Zap Bandit Mega Knight
Zap Bandit
Bats Zap Electro Wizard
Zap Electro Wizard Bats
Zap Bandit Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Bats Bandit
Zap Electro Wizard
Electro Wizard Mega Knight
Zap
Zap
Mega Knight
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Bandit Electro Wizard Mega Knight
Mega Knight

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