My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Sparky
Giant Snowball
Skeletons Dart Goblin Hog Rider
Zap
Skeletons Dart Goblin Inferno Tower Sparky
Barbarian Barrel
Skeletons Dart Goblin Inferno Tower Wizard Sparky
The Log
Skeletons Dart Goblin Hog Rider Sparky
Earthquake
Skeletons Hog Rider Inferno Tower
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Dart Goblin Hog Rider Wizard Sparky
Fireball
Dart Goblin Hog Rider Inferno Tower Wizard Sparky
Poison
Dart Goblin Inferno Tower Wizard Sparky
Lightning
Inferno Tower Wizard Sparky
Rocket
Hog Rider Inferno Tower Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Dart Goblin Hog Rider Inferno Tower Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Dart Goblin Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Hog Rider Sparky Dart Goblin Mega Knight
Dart Goblin
Zap Hog Rider Sparky Mega Knight
Hog Rider
Zap Dart Goblin Wizard Mega Knight
Inferno Tower
Wizard
Hog Rider Sparky Mega Knight
Sparky
Zap Dart Goblin Wizard
Mega Knight
Zap Dart Goblin Hog Rider Wizard

Defense Synergies 2 11

Skeletons
Dart Goblin Zap Inferno Tower Wizard Sparky
Zap
Mega Knight Skeletons Dart Goblin Inferno Tower Sparky
Dart Goblin
Skeletons Zap Inferno Tower Mega Knight
Hog Rider
Inferno Tower
Skeletons Zap Dart Goblin Mega Knight
Wizard
Skeletons Mega Knight
Sparky
Skeletons Zap
Mega Knight
Zap Dart Goblin Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Inferno Tower Wizard Sparky
Inferno Tower Sparky Skeletons Zap Dart Goblin Mega Knight
Inferno Tower Sparky Mega Knight Skeletons Dart Goblin
Inferno Tower Sparky Skeletons Dart Goblin Mega Knight
Sparky Mega Knight
Skeletons Zap Dart Goblin Mega Knight
Dart Goblin Inferno Tower Zap Wizard
Zap Dart Goblin Inferno Tower Sparky Mega Knight
Inferno Tower Sparky Skeletons
Skeletons Dart Goblin Inferno Tower Sparky Mega Knight
Dart Goblin Skeletons Zap Wizard Mega Knight
Inferno Tower Zap Dart Goblin Wizard
Inferno Tower Sparky Mega Knight Skeletons Zap Wizard
Wizard Sparky Mega Knight Zap Dart Goblin
Inferno Tower Sparky Mega Knight
Inferno Tower Zap Sparky Mega Knight
Wizard Sparky Mega Knight Skeletons Inferno Tower
Mega Knight Zap Dart Goblin Wizard
Zap Wizard Dart Goblin Mega Knight
Sparky Dart Goblin Inferno Tower
Wizard Mega Knight Dart Goblin Sparky
Inferno Tower Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Inferno Tower Sparky
Zap Wizard Mega Knight
Mega Knight Skeletons Zap Inferno Tower Sparky
Mega Knight Zap Inferno Tower Sparky
Inferno Tower Skeletons Sparky Mega Knight
Wizard Skeletons Zap Dart Goblin
Sparky Skeletons Dart Goblin Inferno Tower
Inferno Tower Mega Knight Sparky
Zap Mega Knight Skeletons Inferno Tower Sparky
Inferno Tower Skeletons Dart Goblin Sparky
Mega Knight Dart Goblin Inferno Tower Sparky
Mega Knight Zap
Mega Knight Skeletons Inferno Tower Wizard Sparky
Wizard Dart Goblin Sparky Mega Knight
Inferno Tower Sparky Skeletons Zap Dart Goblin
Mega Knight Zap Dart Goblin Inferno Tower Wizard Sparky
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Sparky
Zap Dart Goblin
Dart Goblin Sparky
Dart Goblin Sparky
Wizard Zap Sparky Mega Knight
Wizard Zap Dart Goblin
Dart Goblin Wizard Sparky
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Sparky
Zap Dart Goblin Wizard Sparky
Zap Dart Goblin Wizard
Dart Goblin Sparky
Dart Goblin
Zap Dart Goblin Sparky
Zap Dart Goblin Wizard Sparky
Dart Goblin Wizard Sparky Mega Knight
Sparky
Sparky
Zap Dart Goblin Wizard Sparky Mega Knight
Zap Dart Goblin Wizard Mega Knight
Sparky Mega Knight
Wizard
Sparky
Zap
Zap Wizard Sparky Mega Knight
Zap Dart Goblin Wizard Sparky
Zap Wizard Sparky Mega Knight
Zap Dart Goblin Sparky
Zap Dart Goblin Wizard Sparky
Zap Dart Goblin Wizard
Sparky
Zap Dart Goblin Wizard Sparky Mega Knight
Zap Sparky
Sparky Mega Knight
Wizard Sparky
Zap Dart Goblin
Zap Dart Goblin Wizard
Dart Goblin Wizard Sparky Mega Knight
Zap Dart Goblin Wizard
Zap Sparky
Dart Goblin Sparky Mega Knight
Zap Dart Goblin Sparky
Zap Dart Goblin
Zap Dart Goblin Sparky Mega Knight
Sparky
Dart Goblin Wizard Sparky Mega Knight

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