My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Elixir Golem Clone
Giant Snowball
Skeletons Minion Horde Clone
Zap
Skeletons Minion Horde Clone
Barbarian Barrel
Skeletons Elixir Golem Clone
The Log
Skeletons Elixir Golem Clone
Earthquake
Skeletons Elixir Golem Clone
Arrows
Skeletons Minion Horde Clone
Royal Delivery
Skeletons Minion Horde Elixir Golem Clone
Fireball
Minion Horde Elixir Golem Clone
Poison
Minion Horde Elixir Golem Clone
Lightning
Goblinstein
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Clone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Elixir Golem Clone Minion Horde Goblinstein Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Elixir Golem Clone

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Minion Horde Elixir Golem Mega Knight
Minion Horde
Mega Knight Zap Clone
Elixir Golem
Lightning Zap
Clone
Minion Horde
Lightning
Elixir Golem
Mega Knight
Minion Horde Zap
Goblinstein

Defense Synergies 1 3

Skeletons
Zap Minion Horde
Zap
Mega Knight Skeletons Minion Horde
Minion Horde
Skeletons Zap
Elixir Golem
Clone
Lightning
Mega Knight
Zap
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minion Horde
Minion Horde Skeletons Zap Mega Knight
Minion Horde Mega Knight Skeletons Lightning
Minion Horde Skeletons Mega Knight
Lightning Mega Knight
Skeletons Zap Mega Knight
Minion Horde Lightning Zap
Lightning Zap Mega Knight
Minion Horde Skeletons
Skeletons Minion Horde Mega Knight
Minion Horde Skeletons Zap Mega Knight
Minion Horde Zap
Minion Horde Mega Knight Skeletons Zap Lightning
Mega Knight Zap Minion Horde
Minion Horde Mega Knight
Minion Horde Zap Lightning Mega Knight
Minion Horde Mega Knight Skeletons
Mega Knight Zap Minion Horde
Zap Mega Knight
Mega Knight Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap
Zap Lightning Mega Knight
Mega Knight Skeletons Zap Minion Horde Lightning
Lightning Mega Knight Zap Minion Horde
Skeletons Minion Horde Mega Knight
Skeletons Zap Minion Horde
Skeletons Minion Horde Lightning
Mega Knight Minion Horde
Zap Minion Horde Lightning Mega Knight Skeletons
Skeletons Minion Horde
Mega Knight Minion Horde
Lightning Mega Knight Zap
Lightning Mega Knight Skeletons Minion Horde
Minion Horde Mega Knight
Skeletons Zap Minion Horde Lightning
Mega Knight Zap Minion Horde
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde
Zap
Lightning Minion Horde
Lightning
Zap Minion Horde Mega Knight
Zap Minion Horde
Minion Horde
Zap Lightning
Zap Lightning
Lightning Minion Horde
Lightning Zap Minion Horde
Lightning Zap
Lightning
Lightning Minion Horde
Lightning Zap
Lightning Zap Minion Horde
Lightning Minion Horde Mega Knight
Lightning
Minion Horde Lightning
Lightning Zap Mega Knight
Lightning Zap Mega Knight
Lightning Minion Horde Mega Knight
Lightning
Lightning
Lightning Zap Minion Horde
Zap Mega Knight
Minion Horde
Zap Lightning
Lightning Zap Mega Knight
Lightning Zap
Lightning Zap Minion Horde
Zap Lightning Minion Horde
Lightning Minion Horde
Lightning Zap Minion Horde Mega Knight
Zap Lightning Minion Horde
Minion Horde Mega Knight
Lightning
Zap Minion Horde Lightning
Lightning Zap
Lightning Minion Horde Mega Knight
Zap Lightning
Lightning Zap
Minion Horde Mega Knight
Zap Minion Horde Lightning
Zap Lightning
Lightning Zap Mega Knight
Lightning Mega Knight

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