My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Mighty Miner
Giant Snowball
Skeletons Minion Horde Lumberjack Mighty Miner
Zap
Skeletons Minion Horde Mighty Miner
Barbarian Barrel
Skeletons Lumberjack
The Log
Skeletons Mini P.E.K.K.A Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Minion Horde
Royal Delivery
Skeletons Minion Horde Mini P.E.K.K.A Lumberjack
Fireball
Minion Horde Lumberjack Mighty Miner
Poison
Minion Horde
Lightning
Mini P.E.K.K.A Lumberjack Mighty Miner
Rocket
Minion Horde Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Zap Mini P.E.K.K.A Freeze Lumberjack Mighty Miner Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Zap Mini P.E.K.K.A

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Mirror Minion Horde Mini P.E.K.K.A Freeze Lumberjack Mighty Miner
Minion Horde
Zap Mirror Freeze Lumberjack
Mini P.E.K.K.A
Zap Mirror Lumberjack
Mirror
Zap Minion Horde Mini P.E.K.K.A Freeze Lumberjack
Freeze
Zap Minion Horde Mirror
Lumberjack
Zap Minion Horde Mini P.E.K.K.A Mirror
Mighty Miner
Zap

Defense Synergies 3 12

Skeletons
Zap Minion Horde Mini P.E.K.K.A Lumberjack
Zap
Mini P.E.K.K.A Mirror Skeletons Minion Horde Lumberjack Mighty Miner
Minion Horde
Mirror Skeletons Zap Freeze
Mini P.E.K.K.A
Zap Skeletons Mirror Freeze
Mirror
Zap Minion Horde Mini P.E.K.K.A Lumberjack
Freeze
Minion Horde Mini P.E.K.K.A Lumberjack
Lumberjack
Skeletons Zap Mirror Freeze
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Mini P.E.K.K.A Lumberjack Skeletons Zap
Minion Horde Mini P.E.K.K.A Lumberjack Skeletons Freeze
Minion Horde Mini P.E.K.K.A Lumberjack Skeletons
Mini P.E.K.K.A Lumberjack
Freeze Skeletons Zap Lumberjack
Minion Horde Zap Freeze
Zap
Minion Horde Mini P.E.K.K.A Mighty Miner Skeletons Lumberjack
Skeletons Minion Horde Mini P.E.K.K.A Lumberjack
Minion Horde Skeletons Zap Freeze Lumberjack
Minion Horde Zap
Minion Horde Mini P.E.K.K.A Lumberjack Skeletons Zap Freeze
Zap Minion Horde Mini P.E.K.K.A Freeze Lumberjack
Mini P.E.K.K.A Minion Horde Lumberjack
Minion Horde Zap Mini P.E.K.K.A Freeze Lumberjack
Minion Horde Skeletons Mini P.E.K.K.A Lumberjack
Zap Minion Horde Lumberjack
Zap Freeze Lumberjack
Mini P.E.K.K.A Lumberjack
Minion Horde Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Skeletons Zap
Zap Mini P.E.K.K.A Lumberjack
Lumberjack Skeletons Zap Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Zap Minion Horde
Skeletons Minion Horde Mini P.E.K.K.A Lumberjack Mighty Miner
Skeletons Zap Minion Horde Freeze
Mini P.E.K.K.A Skeletons Minion Horde Lumberjack
Mini P.E.K.K.A Mighty Miner Minion Horde Lumberjack
Zap Minion Horde Freeze Skeletons Mini P.E.K.K.A
Skeletons Minion Horde
Minion Horde Mini P.E.K.K.A Lumberjack
Zap
Mini P.E.K.K.A Skeletons Minion Horde Lumberjack
Minion Horde
Skeletons Zap Minion Horde Mini P.E.K.K.A Freeze Lumberjack Mighty Miner
Zap Minion Horde Mini P.E.K.K.A Freeze Mighty Miner
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Zap
Minion Horde
Freeze
Zap Minion Horde
Zap Minion Horde Freeze
Minion Horde
Zap Freeze
Zap
Minion Horde Mini P.E.K.K.A Lumberjack
Zap Minion Horde
Zap
Minion Horde Freeze
Zap
Zap Minion Horde
Minion Horde
Freeze
Minion Horde Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Zap
Minion Horde
Zap Minion Horde
Zap Freeze
Minion Horde
Zap
Zap
Zap
Zap Minion Horde
Zap Minion Horde Freeze
Minion Horde Mini P.E.K.K.A
Zap Minion Horde
Zap Minion Horde Freeze
Mighty Miner Minion Horde
Zap Minion Horde Freeze
Zap
Freeze
Minion Horde Mini P.E.K.K.A Lumberjack
Zap
Zap
Minion Horde
Zap Minion Horde Freeze
Zap
Zap Freeze

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