My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Barrel
Giant Snowball
Skeletons Dart Goblin Hog Rider Goblin Barrel
Zap
Skeletons Dart Goblin Inferno Tower Goblin Barrel
Barbarian Barrel
Skeletons Knight Dart Goblin Bomb Tower Inferno Tower Goblin Barrel
The Log
Skeletons Dart Goblin Hog Rider Goblin Barrel
Earthquake
Skeletons Bomb Tower Hog Rider Inferno Tower Goblin Barrel
Arrows
Skeletons Dart Goblin Goblin Barrel
Royal Delivery
Skeletons Knight Dart Goblin Hog Rider Goblin Barrel
Fireball
Dart Goblin Bomb Tower Hog Rider Inferno Tower Goblin Barrel
Poison
Dart Goblin Bomb Tower Inferno Tower
Lightning
Knight Bomb Tower Inferno Tower
Rocket
Bomb Tower Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Knight Dart Goblin Goblin Barrel Bomb Tower Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Knight Dart Goblin

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Hog Rider Knight Dart Goblin
Knight
Dart Goblin Hog Rider Goblin Barrel Zap
Dart Goblin
Knight Goblin Barrel Zap Hog Rider
Bomb Tower
Hog Rider
Zap Knight Dart Goblin Goblin Barrel
Inferno Tower
Goblin Barrel
Knight Dart Goblin Hog Rider

Defense Synergies 5 9

Skeletons
Dart Goblin Zap Knight Bomb Tower Inferno Tower
Zap
Bomb Tower Skeletons Knight Dart Goblin Inferno Tower
Knight
Dart Goblin Bomb Tower Inferno Tower Skeletons Zap
Dart Goblin
Skeletons Knight Zap Bomb Tower Inferno Tower
Bomb Tower
Zap Knight Skeletons Dart Goblin
Hog Rider
Inferno Tower
Knight Skeletons Zap Dart Goblin
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Inferno Tower
Bomb Tower Inferno Tower Skeletons Zap Knight Dart Goblin
Bomb Tower Inferno Tower Skeletons Knight Dart Goblin
Bomb Tower Inferno Tower Skeletons Knight Dart Goblin
Bomb Tower
Skeletons Zap Dart Goblin Bomb Tower
Dart Goblin Inferno Tower Zap Bomb Tower
Zap Dart Goblin Bomb Tower Inferno Tower
Inferno Tower Skeletons Bomb Tower
Knight Skeletons Dart Goblin Inferno Tower
Dart Goblin Skeletons Zap Knight Bomb Tower
Inferno Tower Zap Dart Goblin
Bomb Tower Inferno Tower Skeletons Zap Knight
Bomb Tower Zap Dart Goblin
Inferno Tower Knight Bomb Tower
Bomb Tower Inferno Tower Zap
Bomb Tower Skeletons Knight Inferno Tower
Bomb Tower Zap Knight Dart Goblin
Zap Bomb Tower Knight Dart Goblin
Dart Goblin Bomb Tower Inferno Tower
Knight Dart Goblin Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Inferno Tower
Zap Knight Bomb Tower
Skeletons Zap Knight Bomb Tower Inferno Tower
Zap Knight Inferno Tower
Inferno Tower Skeletons Knight
Skeletons Zap Dart Goblin Bomb Tower
Skeletons Knight Dart Goblin Bomb Tower Inferno Tower
Inferno Tower Knight Bomb Tower
Zap Skeletons Knight Bomb Tower Inferno Tower
Inferno Tower Skeletons Dart Goblin
Knight Dart Goblin Bomb Tower Inferno Tower
Zap
Skeletons Knight Bomb Tower Inferno Tower
Dart Goblin Bomb Tower
Inferno Tower Skeletons Zap Knight Dart Goblin Bomb Tower
Zap Dart Goblin Bomb Tower Inferno Tower
Zap Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Zap Dart Goblin
Dart Goblin
Knight Dart Goblin
Zap
Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap Knight Dart Goblin
Zap Dart Goblin
Knight Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap
Zap
Zap Dart Goblin
Zap
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap
Zap Dart Goblin
Zap Dart Goblin
Knight Dart Goblin
Zap Dart Goblin
Zap
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin

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