My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Electro Dragon Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Sparky
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons Sparky
Barbarian Barrel
Skeletons Knight Sparky
The Log
Skeletons Sparky
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Knight Electro Dragon Sparky
Fireball
Electro Dragon Sparky
Poison
Electro Dragon Sparky
Lightning
Knight Electro Dragon Sparky Goblinstein
Rocket
Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Electro Dragon The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Knight Fireball Electro Dragon Goblinstein Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Knight

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Sparky Knight Electro Dragon The Log
Knight
Zap Fireball Electro Dragon The Log Sparky
Fireball
Zap Knight The Log Sparky
Electro Dragon
Zap Knight Sparky
The Log
Zap Knight Fireball Sparky
Sparky
Zap Knight Fireball Electro Dragon The Log
Goblinstein

Defense Synergies 3 14

Skeletons
Zap Knight Electro Dragon The Log Sparky
Zap
Fireball Skeletons Knight Electro Dragon The Log Sparky
Knight
Electro Dragon Skeletons Zap Fireball The Log Sparky
Fireball
Zap The Log Knight
Electro Dragon
Knight Skeletons Zap The Log
The Log
Fireball Skeletons Zap Knight Electro Dragon Sparky
Sparky
Skeletons Zap Knight The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Electro Dragon The Log Sparky
Sparky Skeletons Zap Knight Electro Dragon The Log
Sparky Skeletons Knight Electro Dragon
Sparky Skeletons Knight Electro Dragon
Fireball The Log Sparky
Fireball The Log Skeletons Zap Electro Dragon
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon The Log Sparky
Sparky Skeletons
Knight Skeletons Sparky
Skeletons Zap Knight Fireball Electro Dragon The Log
Zap Fireball Electro Dragon
Sparky Skeletons Zap Knight Fireball Electro Dragon The Log
Fireball Sparky Zap Electro Dragon The Log
Sparky Knight
Zap Fireball The Log Sparky
Sparky Skeletons Knight Fireball Electro Dragon
Fireball Zap Knight Electro Dragon The Log
Zap The Log Knight Fireball Electro Dragon
Sparky
Knight Fireball Electro Dragon The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Fireball Sparky
Fireball Zap Knight Electro Dragon The Log
Skeletons Zap Knight Electro Dragon The Log Sparky
Zap Knight Fireball The Log Sparky
Skeletons Knight Sparky
Fireball Skeletons Zap Electro Dragon
Sparky Skeletons Knight Fireball
Knight Sparky
Zap Electro Dragon Skeletons Knight Fireball The Log Sparky
Skeletons Sparky
Knight Electro Dragon Sparky
Zap Fireball The Log
Skeletons Knight Fireball Sparky
Fireball Electro Dragon Sparky
Electro Dragon Sparky Skeletons Zap Knight Fireball The Log
Zap Fireball Electro Dragon The Log Sparky
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Electro Dragon The Log Sparky
Fireball Zap Electro Dragon The Log
Fireball Electro Dragon The Log Sparky
Knight Fireball The Log Sparky
Fireball Zap The Log Sparky
Fireball Zap Electro Dragon
The Log Sparky
Fireball The Log Zap Electro Dragon
Fireball The Log Zap Electro Dragon
Fireball Electro Dragon Sparky
Zap Knight Fireball Electro Dragon The Log Sparky
Fireball Zap Electro Dragon
Knight Fireball The Log Sparky
Fireball Electro Dragon
Zap Fireball The Log Sparky
Zap Fireball Electro Dragon The Log Sparky
Fireball Electro Dragon The Log Sparky
Fireball Sparky
Sparky
Zap Fireball Electro Dragon The Log Sparky
Zap Fireball Electro Dragon The Log
Fireball The Log Sparky
Fireball
The Log Sparky
Zap Fireball Electro Dragon The Log
Zap The Log Fireball Electro Dragon Sparky
Fireball The Log Zap Electro Dragon Sparky
Fireball Zap Electro Dragon The Log Sparky
Fireball Zap The Log Sparky
Zap Fireball Electro Dragon Sparky
Zap Electro Dragon Fireball
Fireball Sparky
Zap Fireball Electro Dragon The Log Sparky
Zap Fireball Electro Dragon Sparky
Sparky
Fireball The Log Sparky
Zap Fireball Electro Dragon
Fireball Zap Electro Dragon
The Log Fireball
Fireball Knight Electro Dragon Sparky
The Log Zap Fireball Electro Dragon
Zap Fireball Sparky
Electro Dragon Sparky
Zap Electro Dragon Fireball The Log Sparky
Zap Fireball Electro Dragon
Electro Dragon Zap Fireball The Log Sparky
Sparky
Fireball Electro Dragon Sparky

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