My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Musketeer Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Knight Firecracker Musketeer
The Log
Skeletons Firecracker Musketeer Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Musketeer Hog Rider P.E.K.K.A
Fireball
Firecracker Musketeer Hog Rider
Poison
Firecracker Musketeer
Lightning
Knight Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Knight Firecracker Fireball Musketeer Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Knight Firecracker

Attack Synergies 10 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Fireball Hog Rider P.E.K.K.A Knight Musketeer
Knight
Firecracker Musketeer Hog Rider Zap Fireball
Firecracker
Zap Knight Hog Rider P.E.K.K.A
Fireball
Zap Hog Rider Knight
Musketeer
Knight Hog Rider Zap P.E.K.K.A
Hog Rider
Zap Knight Firecracker Fireball Musketeer
P.E.K.K.A
Zap Firecracker Musketeer

Defense Synergies 4 13

Skeletons
Musketeer Zap Knight Firecracker P.E.K.K.A
Zap
Fireball Skeletons Knight Firecracker Musketeer P.E.K.K.A
Knight
Firecracker Musketeer Skeletons Zap Fireball
Firecracker
Knight Skeletons Zap Musketeer P.E.K.K.A
Fireball
Zap Knight Musketeer
Musketeer
Skeletons Knight Zap Firecracker Fireball P.E.K.K.A
Hog Rider
P.E.K.K.A
Skeletons Zap Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Fireball Musketeer
P.E.K.K.A Skeletons Zap Knight Firecracker Musketeer
P.E.K.K.A Skeletons Knight Musketeer
P.E.K.K.A Skeletons Knight Firecracker Musketeer
Firecracker Fireball P.E.K.K.A
Fireball Skeletons Zap Firecracker Musketeer
Musketeer Zap Firecracker Fireball
Zap Fireball Musketeer P.E.K.K.A
P.E.K.K.A Skeletons Musketeer
Knight Skeletons Firecracker Musketeer
Skeletons Zap Knight Firecracker Fireball Musketeer
Musketeer Zap Firecracker Fireball
P.E.K.K.A Skeletons Zap Knight Fireball Musketeer
Fireball Zap Firecracker P.E.K.K.A
P.E.K.K.A Knight
Zap Fireball P.E.K.K.A
Skeletons Knight Firecracker Fireball Musketeer P.E.K.K.A
Fireball Zap Knight Firecracker Musketeer
Zap Knight Firecracker Fireball Musketeer
P.E.K.K.A Musketeer
Knight Firecracker Fireball Musketeer P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Fireball P.E.K.K.A
Fireball Zap Knight Firecracker Musketeer
P.E.K.K.A Skeletons Zap Knight Musketeer
P.E.K.K.A Zap Knight Fireball Musketeer
P.E.K.K.A Skeletons Knight Musketeer
Firecracker Fireball Skeletons Zap Musketeer
P.E.K.K.A Skeletons Knight Fireball Musketeer
P.E.K.K.A Knight
Zap P.E.K.K.A Skeletons Knight Firecracker Fireball
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Zap Fireball
P.E.K.K.A Skeletons Knight Fireball
Firecracker Fireball Musketeer
Skeletons Zap Knight Firecracker Fireball Musketeer P.E.K.K.A
Zap Firecracker Fireball Musketeer P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Musketeer
Firecracker Fireball Zap Musketeer
Fireball
Knight Firecracker Fireball Musketeer
Fireball Zap Firecracker
Firecracker Fireball Zap Musketeer
Firecracker Musketeer
Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball Musketeer
Firecracker Zap Knight Fireball Musketeer
Fireball Zap Firecracker Musketeer
Knight Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Zap Firecracker Fireball Musketeer
Zap Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Fireball
Zap Firecracker Fireball Musketeer
Zap Firecracker Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Firecracker Fireball
Firecracker Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Firecracker Musketeer
Zap Firecracker Fireball Musketeer
Zap Firecracker Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Zap Fireball Musketeer
Fireball Zap Firecracker Musketeer
Fireball
Fireball Knight Firecracker Musketeer
Zap Firecracker Fireball Musketeer
Zap Fireball
Firecracker Musketeer P.E.K.K.A
Zap Firecracker Fireball Musketeer
Firecracker Zap Fireball Musketeer
Zap Firecracker Fireball Musketeer
P.E.K.K.A
Fireball Firecracker

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