My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Balloon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Balloon Little Prince
Zap
Skeletons Firecracker Balloon Little Prince
Barbarian Barrel
Skeletons Knight Firecracker Bomb Tower Little Prince
The Log
Skeletons Firecracker Little Prince
Earthquake
Skeletons Firecracker Bomb Tower
Arrows
Skeletons Firecracker Little Prince
Royal Delivery
Skeletons Knight Firecracker Balloon Little Prince
Fireball
Firecracker Bomb Tower Balloon Little Prince
Poison
Firecracker Bomb Tower Balloon Little Prince
Lightning
Knight Bomb Tower Balloon Little Prince
Rocket
Bomb Tower Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Knight Firecracker Little Prince Bomb Tower Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Knight Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Balloon Knight Mega Knight Little Prince
Knight
Firecracker Balloon Zap Little Prince
Firecracker
Zap Knight Balloon Mega Knight
Bomb Tower
Balloon
Zap Knight Firecracker Mega Knight Little Prince
Mega Knight
Zap Firecracker Balloon
Little Prince
Zap Knight Balloon

Defense Synergies 5 10

Skeletons
Zap Knight Firecracker Bomb Tower Little Prince
Zap
Bomb Tower Mega Knight Skeletons Knight Firecracker Little Prince
Knight
Firecracker Bomb Tower Little Prince Skeletons Zap
Firecracker
Knight Skeletons Zap Bomb Tower Mega Knight
Bomb Tower
Zap Knight Skeletons Firecracker
Balloon
Mega Knight
Zap Firecracker
Little Prince
Knight Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
Bomb Tower Skeletons Zap Knight Firecracker Mega Knight
Bomb Tower Mega Knight Skeletons Knight
Bomb Tower Skeletons Knight Firecracker Mega Knight
Firecracker Bomb Tower Mega Knight
Skeletons Zap Firecracker Bomb Tower Mega Knight
Zap Firecracker Bomb Tower Little Prince
Zap Bomb Tower Mega Knight
Skeletons Bomb Tower
Knight Skeletons Firecracker Mega Knight Little Prince
Skeletons Zap Knight Firecracker Bomb Tower Mega Knight
Zap Firecracker
Bomb Tower Mega Knight Skeletons Zap Knight
Bomb Tower Mega Knight Zap Firecracker
Knight Bomb Tower Mega Knight
Bomb Tower Zap Mega Knight
Bomb Tower Mega Knight Skeletons Knight Firecracker
Bomb Tower Mega Knight Zap Knight Firecracker Little Prince
Zap Bomb Tower Knight Firecracker Mega Knight Little Prince
Bomb Tower
Mega Knight Knight Firecracker Bomb Tower Little Prince
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Zap
Zap Knight Firecracker Bomb Tower Mega Knight
Mega Knight Skeletons Zap Knight Bomb Tower
Mega Knight Zap Knight
Skeletons Knight Mega Knight
Firecracker Skeletons Zap Bomb Tower
Skeletons Knight Bomb Tower
Mega Knight Knight Bomb Tower
Zap Mega Knight Skeletons Knight Firecracker Bomb Tower
Skeletons
Mega Knight Knight Bomb Tower
Mega Knight Zap
Mega Knight Skeletons Knight Bomb Tower
Firecracker Bomb Tower Mega Knight
Skeletons Zap Knight Firecracker Bomb Tower Little Prince
Mega Knight Zap Firecracker Bomb Tower
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Zap Firecracker Mega Knight
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Zap Knight
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Zap Firecracker Mega Knight
Zap Firecracker Mega Knight Little Prince
Mega Knight
Zap
Zap Firecracker Mega Knight Little Prince
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Zap Firecracker Little Prince
Zap Firecracker
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap
Zap Firecracker
Knight Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker
Firecracker Zap
Zap Firecracker Mega Knight Little Prince
Firecracker Mega Knight

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