My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Knight Firecracker Ice Wizard
The Log
Skeletons Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Mini P.E.K.K.A Hog Rider Ice Wizard
Fireball
Firecracker Hog Rider Ice Wizard
Poison
Firecracker Ice Wizard
Lightning
Knight Mini P.E.K.K.A Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Knight Firecracker Ice Wizard Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Knight

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Hog Rider Knight Mini P.E.K.K.A The Log Ice Wizard
Knight
Firecracker Hog Rider Zap The Log Ice Wizard
Firecracker
Zap Knight Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Firecracker Hog Rider The Log Ice Wizard
Hog Rider
Zap Knight Firecracker The Log Mini P.E.K.K.A
The Log
Hog Rider Zap Knight Mini P.E.K.K.A
Ice Wizard
Zap Knight Mini P.E.K.K.A

Defense Synergies 5 16

Skeletons
Zap Knight Firecracker Mini P.E.K.K.A The Log Ice Wizard
Zap
Mini P.E.K.K.A Skeletons Knight Firecracker The Log Ice Wizard
Knight
Firecracker Ice Wizard Skeletons Zap Mini P.E.K.K.A The Log
Firecracker
Knight The Log Skeletons Zap Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap The Log Skeletons Knight Firecracker Ice Wizard
Hog Rider
The Log
Firecracker Mini P.E.K.K.A Skeletons Zap Knight Ice Wizard
Ice Wizard
Knight Skeletons Zap Firecracker Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker The Log
Mini P.E.K.K.A Skeletons Zap Knight Firecracker The Log Ice Wizard
Mini P.E.K.K.A Skeletons Knight Ice Wizard
Mini P.E.K.K.A Skeletons Knight Firecracker Ice Wizard
Firecracker Mini P.E.K.K.A The Log
The Log Skeletons Zap Firecracker Ice Wizard
Zap Firecracker Ice Wizard
Zap The Log
Mini P.E.K.K.A Skeletons Ice Wizard
Knight Skeletons Firecracker Mini P.E.K.K.A Ice Wizard
Ice Wizard Skeletons Zap Knight Firecracker The Log
Zap Firecracker Ice Wizard
Mini P.E.K.K.A Skeletons Zap Knight The Log Ice Wizard
Zap Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A The Log
Skeletons Knight Firecracker Mini P.E.K.K.A
Zap Knight Firecracker The Log Ice Wizard
Zap The Log Knight Firecracker Ice Wizard
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Zap
Zap Knight Firecracker Mini P.E.K.K.A The Log
Skeletons Zap Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Knight The Log
Skeletons Knight Mini P.E.K.K.A
Firecracker Skeletons Zap Ice Wizard
Mini P.E.K.K.A Skeletons Knight Ice Wizard
Mini P.E.K.K.A Knight
Zap Skeletons Knight Firecracker Mini P.E.K.K.A The Log
Skeletons
Knight Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A Skeletons Knight
Firecracker
Skeletons Zap Knight Firecracker Mini P.E.K.K.A The Log
Zap Firecracker Mini P.E.K.K.A The Log Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Zap The Log Ice Wizard
The Log
Knight Firecracker The Log
Zap Firecracker The Log
Firecracker Zap Ice Wizard
Firecracker The Log
The Log Zap Firecracker Ice Wizard
The Log Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap Knight The Log
Zap Firecracker
Knight Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A The Log
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Ice Wizard
Firecracker The Log Zap Ice Wizard
Zap The Log
Zap Firecracker The Log
Zap Firecracker Ice Wizard
Zap Firecracker
Mini P.E.K.K.A
Zap The Log
Zap Firecracker
Firecracker The Log
Zap
Zap Firecracker Ice Wizard
The Log
Knight Firecracker Mini P.E.K.K.A
The Log Zap Firecracker
Zap
Firecracker
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker The Log
Firecracker

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