My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Knight Firecracker Tesla Elite Barbarians Wizard
The Log
Skeletons Firecracker Elite Barbarians
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Elite Barbarians Wizard
Fireball
Firecracker Tesla Elite Barbarians Wizard
Poison
Firecracker Wizard
Lightning
Knight Tesla Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Knight Firecracker Tesla Fireball Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Knight Firecracker

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Elite Barbarians Fireball Knight
Knight
Firecracker Zap Elite Barbarians Fireball Wizard
Firecracker
Zap Knight Elite Barbarians
Tesla
Elite Barbarians
Zap Knight Firecracker Fireball Wizard
Fireball
Zap Knight Elite Barbarians
Wizard
Knight Elite Barbarians

Defense Synergies 4 15

Skeletons
Tesla Zap Knight Firecracker Elite Barbarians Wizard
Zap
Fireball Skeletons Knight Firecracker Tesla Elite Barbarians
Knight
Firecracker Tesla Skeletons Zap Fireball Wizard
Firecracker
Knight Skeletons Zap Tesla
Tesla
Skeletons Knight Zap Firecracker Fireball Wizard
Elite Barbarians
Skeletons Zap Wizard
Fireball
Zap Knight Tesla
Wizard
Skeletons Knight Tesla Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tesla Fireball Wizard
Elite Barbarians Skeletons Zap Knight Firecracker Tesla
Tesla Skeletons Knight Elite Barbarians
Tesla Elite Barbarians Skeletons Knight Firecracker
Firecracker Elite Barbarians Fireball
Fireball Skeletons Zap Firecracker Tesla
Tesla Zap Firecracker Fireball Wizard
Zap Tesla Fireball
Tesla Skeletons Elite Barbarians
Knight Elite Barbarians Skeletons Firecracker Tesla
Skeletons Zap Knight Firecracker Tesla Fireball Wizard
Tesla Zap Firecracker Fireball Wizard
Tesla Skeletons Zap Knight Elite Barbarians Fireball Wizard
Fireball Wizard Zap Firecracker Tesla
Elite Barbarians Knight Tesla
Zap Tesla Elite Barbarians Fireball
Tesla Wizard Skeletons Knight Firecracker Elite Barbarians Fireball
Tesla Fireball Zap Knight Firecracker Elite Barbarians Wizard
Zap Wizard Knight Firecracker Tesla Fireball
Tesla Elite Barbarians
Wizard Knight Firecracker Tesla Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Tesla Elite Barbarians Fireball
Fireball Zap Knight Firecracker Tesla Elite Barbarians Wizard
Skeletons Zap Knight Elite Barbarians
Zap Knight Tesla Elite Barbarians Fireball
Skeletons Knight Tesla Elite Barbarians
Firecracker Fireball Wizard Skeletons Zap Tesla
Skeletons Knight Tesla Elite Barbarians Fireball
Knight Tesla Elite Barbarians
Zap Skeletons Knight Firecracker Elite Barbarians Fireball
Skeletons Tesla
Knight Tesla Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Skeletons Knight Tesla Fireball Wizard
Wizard Firecracker Tesla Fireball
Tesla Elite Barbarians Skeletons Zap Knight Firecracker Fireball
Zap Firecracker Tesla Elite Barbarians Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Zap
Fireball
Knight Firecracker Fireball
Fireball Wizard Zap Firecracker
Firecracker Fireball Wizard Zap
Firecracker Wizard
Fireball Zap Firecracker Wizard
Fireball Zap Firecracker Wizard
Elite Barbarians Fireball
Firecracker Zap Knight Fireball Wizard
Fireball Zap Firecracker Wizard
Knight Firecracker Elite Barbarians Fireball
Firecracker Fireball
Zap Firecracker Elite Barbarians Fireball
Zap Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Zap Firecracker Fireball Wizard
Zap Firecracker Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Firecracker Fireball Wizard
Firecracker Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap Firecracker
Elite Barbarians Zap Firecracker Fireball Wizard
Zap Firecracker Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Firecracker Fireball
Firecracker Fireball Wizard
Zap Fireball
Fireball Zap Firecracker Wizard
Fireball
Fireball Knight Firecracker Wizard
Zap Firecracker Fireball Wizard
Zap Fireball
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball

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