My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Dark Prince P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon
Zap
Skeletons Firecracker Dark Prince Inferno Dragon
Barbarian Barrel
Skeletons Knight Firecracker Dark Prince
The Log
Skeletons Firecracker Dark Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Dark Prince P.E.K.K.A Inferno Dragon
Fireball
Firecracker Inferno Dragon
Poison
Firecracker
Lightning
Knight Dark Prince Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Dark Prince P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Knight Firecracker Tornado Dark Prince Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Knight Firecracker

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Tornado P.E.K.K.A Knight Dark Prince
Knight
Firecracker Zap
Firecracker
Zap Knight Tornado Dark Prince P.E.K.K.A Inferno Dragon
Tornado
Zap P.E.K.K.A Firecracker Dark Prince
Dark Prince
Zap Firecracker Tornado
P.E.K.K.A
Zap Tornado Firecracker
Inferno Dragon
Firecracker

Defense Synergies 2 19

Skeletons
Zap Knight Firecracker Tornado Dark Prince P.E.K.K.A Inferno Dragon
Zap
Skeletons Knight Firecracker Tornado Dark Prince P.E.K.K.A Inferno Dragon
Knight
Firecracker Skeletons Zap Tornado
Firecracker
Knight Skeletons Zap Tornado Dark Prince P.E.K.K.A
Tornado
P.E.K.K.A Skeletons Zap Knight Firecracker Dark Prince Inferno Dragon
Dark Prince
Skeletons Zap Firecracker Tornado
P.E.K.K.A
Tornado Skeletons Zap Firecracker
Inferno Dragon
Skeletons Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
P.E.K.K.A Inferno Dragon Skeletons Zap Knight Firecracker Dark Prince
Tornado P.E.K.K.A Skeletons Knight Dark Prince Inferno Dragon
P.E.K.K.A Inferno Dragon Skeletons Knight Firecracker Dark Prince
Firecracker Tornado Dark Prince P.E.K.K.A
Tornado Skeletons Zap Firecracker Dark Prince
Tornado Inferno Dragon Zap Firecracker
Zap P.E.K.K.A
P.E.K.K.A Inferno Dragon Skeletons Tornado
Knight Tornado Skeletons Firecracker Dark Prince
Skeletons Zap Knight Firecracker Tornado Dark Prince
Inferno Dragon Zap Firecracker Tornado
P.E.K.K.A Skeletons Zap Knight Dark Prince
Zap Firecracker Tornado Dark Prince P.E.K.K.A
P.E.K.K.A Inferno Dragon Knight
Tornado Zap P.E.K.K.A Inferno Dragon
Skeletons Knight Firecracker Tornado Dark Prince P.E.K.K.A
Zap Knight Firecracker Tornado Dark Prince
Zap Tornado Knight Firecracker Dark Prince Inferno Dragon
P.E.K.K.A Tornado Inferno Dragon
Dark Prince Knight Firecracker P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Dark Prince P.E.K.K.A
Zap Knight Firecracker Inferno Dragon
P.E.K.K.A Skeletons Zap Knight Dark Prince
Dark Prince P.E.K.K.A Zap Knight Tornado
P.E.K.K.A Skeletons Knight Dark Prince Inferno Dragon
Firecracker Skeletons Zap Tornado
Dark Prince P.E.K.K.A Skeletons Knight
P.E.K.K.A Knight Dark Prince Inferno Dragon
Zap P.E.K.K.A Skeletons Knight Firecracker Tornado Dark Prince Inferno Dragon
P.E.K.K.A Skeletons Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Dark Prince
P.E.K.K.A Zap Tornado Dark Prince
Dark Prince P.E.K.K.A Skeletons Knight
Firecracker
Skeletons Zap Knight Firecracker Tornado Dark Prince P.E.K.K.A Inferno Dragon
Zap Firecracker Dark Prince P.E.K.K.A Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Tornado
Knight Firecracker Dark Prince
Zap Firecracker Dark Prince
Firecracker Zap Tornado
Firecracker Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado
Tornado
Firecracker Zap Knight Tornado Dark Prince
Zap Firecracker Tornado
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Tornado
Zap Firecracker Dark Prince
Zap Firecracker Tornado
Tornado
Tornado
Zap
Zap Firecracker Tornado Dark Prince
Inferno Dragon
Firecracker Zap Tornado
Zap Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado
Zap Firecracker
Zap
Zap Firecracker
P.E.K.K.A
Firecracker
Zap Dark Prince
Zap Firecracker Tornado
Knight Firecracker Dark Prince
Zap Firecracker
Zap Tornado
Firecracker Dark Prince P.E.K.K.A
Zap Firecracker Tornado
Firecracker Zap Tornado
Zap Firecracker Tornado Dark Prince
P.E.K.K.A Inferno Dragon
Firecracker

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