My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Wizard Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards
Giant Snowball
Skeletons Guards
Zap
Skeletons Firecracker Guards
Barbarian Barrel
Skeletons Knight Firecracker Wizard Guards Executioner
The Log
Skeletons Firecracker Guards
Earthquake
Skeletons Firecracker Guards
Arrows
Skeletons Firecracker Guards
Royal Delivery
Skeletons Knight Firecracker Wizard Guards Executioner P.E.K.K.A
Fireball
Firecracker Wizard Executioner
Poison
Firecracker Wizard Guards Executioner
Lightning
Knight Wizard Executioner
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Knight Firecracker Guards Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Knight Firecracker

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker P.E.K.K.A Knight Guards Executioner
Knight
Firecracker Executioner Zap Wizard
Firecracker
Zap Knight P.E.K.K.A
Wizard
Knight P.E.K.K.A
Guards
Zap
Executioner
Knight Zap P.E.K.K.A
P.E.K.K.A
Zap Firecracker Wizard Executioner

Defense Synergies 2 17

Skeletons
Zap Knight Firecracker Wizard Executioner P.E.K.K.A
Zap
Skeletons Knight Firecracker Guards Executioner P.E.K.K.A
Knight
Firecracker Executioner Skeletons Zap Wizard
Firecracker
Knight Skeletons Zap Guards P.E.K.K.A
Wizard
Skeletons Knight Guards P.E.K.K.A
Guards
Zap Firecracker Wizard Executioner
Executioner
Knight Skeletons Zap Guards
P.E.K.K.A
Skeletons Zap Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Wizard Executioner
P.E.K.K.A Skeletons Zap Knight Firecracker Executioner
P.E.K.K.A Skeletons Knight Executioner
P.E.K.K.A Skeletons Knight Firecracker Guards
Firecracker P.E.K.K.A
Skeletons Zap Firecracker Guards Executioner
Zap Firecracker Wizard Executioner
Zap P.E.K.K.A
P.E.K.K.A Skeletons
Knight Guards Skeletons Firecracker
Guards Executioner Skeletons Zap Knight Firecracker Wizard
Executioner Zap Firecracker Wizard
P.E.K.K.A Skeletons Zap Knight Wizard Guards
Wizard Executioner Zap Firecracker Guards P.E.K.K.A
P.E.K.K.A Knight
Zap P.E.K.K.A
Wizard Skeletons Knight Firecracker Executioner P.E.K.K.A
Zap Knight Firecracker Wizard Guards Executioner
Zap Wizard Executioner Knight Firecracker Guards
P.E.K.K.A
Wizard Knight Firecracker Guards Executioner P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Skeletons Zap P.E.K.K.A
Zap Knight Firecracker Wizard Executioner
Guards P.E.K.K.A Skeletons Zap Knight
Guards P.E.K.K.A Zap Knight
P.E.K.K.A Skeletons Knight Guards Executioner
Firecracker Wizard Executioner Skeletons Zap
Guards P.E.K.K.A Skeletons Knight
P.E.K.K.A Knight
Zap P.E.K.K.A Skeletons Knight Firecracker
P.E.K.K.A Skeletons Guards
P.E.K.K.A Knight Guards
P.E.K.K.A Zap Guards
P.E.K.K.A Skeletons Knight Wizard Guards Executioner
Wizard Firecracker Executioner
Guards Skeletons Zap Knight Firecracker Executioner P.E.K.K.A
Executioner Zap Firecracker Wizard P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards
Firecracker Zap Executioner
Knight Firecracker Guards
Wizard Executioner Zap Firecracker
Firecracker Wizard Executioner Zap
Firecracker Wizard Executioner
Zap Firecracker Wizard Executioner
Zap Firecracker Wizard
Guards
Firecracker Zap Knight Wizard
Zap Firecracker Wizard Executioner
Knight Firecracker Executioner
Firecracker
Zap Firecracker
Zap Firecracker Wizard Executioner
Firecracker Wizard Executioner
Zap Firecracker Wizard Executioner
Zap Firecracker Wizard
Wizard
Zap
Zap Firecracker Wizard Executioner
Firecracker Zap Wizard Executioner
Zap Wizard
Zap Firecracker
Zap Firecracker Wizard Executioner
Zap Firecracker Wizard Guards
Zap Wizard
Zap Firecracker
P.E.K.K.A
Firecracker Wizard
Zap Guards
Zap Firecracker Wizard Executioner
Knight Firecracker Wizard Executioner
Zap Firecracker Wizard Executioner
Zap
Firecracker Executioner P.E.K.K.A
Zap Firecracker Guards
Firecracker Zap Executioner
Zap Firecracker Executioner
P.E.K.K.A
Firecracker Wizard

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