My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider
Giant Snowball
Skeletons Goblin Gang Hog Rider
Zap
Skeletons Goblin Gang Firecracker
Barbarian Barrel
Skeletons Knight Goblin Gang Firecracker Bomb Tower
The Log
Skeletons Goblin Gang Firecracker Hog Rider
Earthquake
Skeletons Goblin Gang Firecracker Bomb Tower Hog Rider
Arrows
Skeletons Goblin Gang Firecracker
Royal Delivery
Skeletons Knight Goblin Gang Firecracker Hog Rider
Fireball
Goblin Gang Firecracker Bomb Tower Hog Rider
Poison
Goblin Gang Firecracker Bomb Tower
Lightning
Knight Bomb Tower
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Knight Goblin Gang Firecracker Bomb Tower Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Knight

Attack Synergies 8 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Hog Rider Knight The Log
Knight
Goblin Gang Firecracker Hog Rider Zap The Log
Goblin Gang
Knight Hog Rider Firecracker
Firecracker
Zap Knight Hog Rider Goblin Gang
Bomb Tower
Hog Rider
Zap Knight Goblin Gang Firecracker The Log
The Log
Hog Rider Zap Knight

Defense Synergies 6 14

Skeletons
Zap Knight Firecracker Bomb Tower The Log
Zap
Bomb Tower Skeletons Knight Goblin Gang Firecracker The Log
Knight
Goblin Gang Firecracker Bomb Tower Skeletons Zap The Log
Goblin Gang
Knight Zap Firecracker Bomb Tower The Log
Firecracker
Knight The Log Skeletons Zap Goblin Gang Bomb Tower
Bomb Tower
Zap Knight The Log Skeletons Goblin Gang Firecracker
Hog Rider
The Log
Firecracker Bomb Tower Skeletons Zap Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker The Log
Bomb Tower Skeletons Zap Knight Goblin Gang Firecracker The Log
Goblin Gang Bomb Tower Skeletons Knight
Bomb Tower Skeletons Knight Goblin Gang Firecracker
Firecracker Bomb Tower The Log
Goblin Gang The Log Skeletons Zap Firecracker Bomb Tower
Zap Goblin Gang Firecracker Bomb Tower
Zap Bomb Tower The Log
Skeletons Goblin Gang Bomb Tower
Knight Goblin Gang Skeletons Firecracker
Goblin Gang Skeletons Zap Knight Firecracker Bomb Tower The Log
Zap Goblin Gang Firecracker
Bomb Tower Skeletons Zap Knight Goblin Gang The Log
Bomb Tower Zap Goblin Gang Firecracker The Log
Knight Goblin Gang Bomb Tower
Bomb Tower Zap Goblin Gang The Log
Bomb Tower Skeletons Knight Goblin Gang Firecracker
Bomb Tower Zap Knight Goblin Gang Firecracker The Log
Zap Bomb Tower The Log Knight Firecracker
Bomb Tower
Goblin Gang Knight Firecracker Bomb Tower The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons Zap
Zap Knight Goblin Gang Firecracker Bomb Tower The Log
Goblin Gang Skeletons Zap Knight Bomb Tower The Log
Goblin Gang Zap Knight The Log
Skeletons Knight Goblin Gang
Firecracker Skeletons Zap Goblin Gang Bomb Tower
Goblin Gang Skeletons Knight Bomb Tower
Knight Bomb Tower
Zap Skeletons Knight Firecracker Bomb Tower The Log
Skeletons Goblin Gang
Knight Bomb Tower
Zap The Log
Skeletons Knight Goblin Gang Bomb Tower
Firecracker Bomb Tower
Goblin Gang Skeletons Zap Knight Firecracker Bomb Tower The Log
Zap Firecracker Bomb Tower The Log
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Zap The Log
The Log
Knight Firecracker The Log
Zap Firecracker The Log
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Goblin Gang
Firecracker Zap Knight The Log
Zap Firecracker
Knight Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Zap Firecracker The Log
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Zap Firecracker
Zap Firecracker
Zap The Log
Zap Firecracker
Firecracker The Log
Zap Goblin Gang
Zap Firecracker
The Log
Knight Goblin Gang Firecracker
The Log Zap Firecracker
Zap
Firecracker
Zap Goblin Gang Firecracker The Log
Firecracker Zap
Zap Firecracker The Log
Firecracker

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