My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Skeleton King
Giant Snowball
Skeletons Hog Rider Skeleton King
Zap
Skeletons Firecracker Skeleton King
Barbarian Barrel
Skeletons Knight Firecracker Skeleton King
The Log
Skeletons Firecracker Hog Rider Skeleton King
Earthquake
Skeletons Firecracker Hog Rider Skeleton King
Arrows
Skeletons Firecracker Skeleton King
Royal Delivery
Skeletons Knight Firecracker Hog Rider P.E.K.K.A Skeleton King
Fireball
Firecracker Hog Rider Skeleton King
Poison
Firecracker Skeleton King
Lightning
Knight Skeleton King
Rocket
Hog Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Knight Firecracker Hog Rider Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Knight

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Hog Rider P.E.K.K.A Knight The Log
Knight
Firecracker Hog Rider Zap The Log
Firecracker
Zap Knight Hog Rider P.E.K.K.A
Hog Rider
Zap Knight Firecracker The Log
P.E.K.K.A
Zap Firecracker The Log
The Log
Hog Rider Zap Knight P.E.K.K.A
Skeleton King

Defense Synergies 3 11

Skeletons
Zap Knight Firecracker P.E.K.K.A The Log
Zap
Skeletons Knight Firecracker P.E.K.K.A The Log
Knight
Firecracker Skeletons Zap The Log
Firecracker
Knight The Log Skeletons Zap P.E.K.K.A
Hog Rider
P.E.K.K.A
The Log Skeletons Zap Firecracker
The Log
Firecracker P.E.K.K.A Skeletons Zap Knight
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker The Log
P.E.K.K.A Skeletons Zap Knight Firecracker The Log
P.E.K.K.A Skeletons Knight
P.E.K.K.A Skeletons Knight Firecracker Skeleton King
Firecracker P.E.K.K.A The Log
The Log Skeletons Zap Firecracker
Zap Firecracker
Zap P.E.K.K.A The Log
P.E.K.K.A Skeletons Skeleton King
Knight Skeletons Firecracker
Skeletons Zap Knight Firecracker The Log Skeleton King
Zap Firecracker
P.E.K.K.A Skeletons Zap Knight The Log
Zap Firecracker P.E.K.K.A The Log Skeleton King
P.E.K.K.A Knight Skeleton King
Zap P.E.K.K.A The Log
Skeletons Knight Firecracker P.E.K.K.A
Zap Knight Firecracker The Log
Zap The Log Knight Firecracker
P.E.K.K.A
Knight Firecracker P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap P.E.K.K.A
Zap Knight Firecracker The Log
P.E.K.K.A Skeletons Zap Knight The Log
P.E.K.K.A Zap Knight The Log
P.E.K.K.A Skeletons Knight
Firecracker Skeletons Zap
P.E.K.K.A Skeletons Knight
P.E.K.K.A Knight
Zap P.E.K.K.A Skeletons Knight Firecracker The Log
P.E.K.K.A Skeletons
P.E.K.K.A Knight
P.E.K.K.A Zap The Log
P.E.K.K.A Skeletons Knight Skeleton King
Firecracker
Skeletons Zap Knight Firecracker P.E.K.K.A The Log Skeleton King
Zap Firecracker P.E.K.K.A The Log Skeleton King
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Zap The Log
The Log
Knight Firecracker The Log
Zap Firecracker The Log
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Firecracker Zap Knight The Log
Zap Firecracker
Knight Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Zap Firecracker The Log
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Zap Firecracker
Zap Firecracker
Zap The Log
Zap Firecracker
P.E.K.K.A
Firecracker The Log
Zap
Zap Firecracker
The Log
Knight Firecracker
The Log Zap Firecracker Skeleton King
Zap
Firecracker P.E.K.K.A
Zap Firecracker The Log Skeleton King
Firecracker Zap
Zap Firecracker The Log
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: