My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Wall Breakers Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Hog Rider Wall Breakers Balloon
Giant Snowball
Skeletons Minions Hog Rider Wall Breakers Balloon
Zap
Skeletons Minions Wall Breakers Balloon
Barbarian Barrel
Skeletons Knight Tesla Wall Breakers
The Log
Skeletons Hog Rider Wall Breakers
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons Minions Wall Breakers
Royal Delivery
Skeletons Knight Minions Hog Rider Wall Breakers Balloon
Fireball
Minions Tesla Hog Rider Wall Breakers Balloon
Poison
Minions Balloon
Lightning
Knight Tesla Balloon
Rocket
Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Wall Breakers Knight Minions Tesla Hog Rider Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Wall Breakers Knight

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Hog Rider Balloon Knight Minions Wall Breakers
Knight
Minions Hog Rider Wall Breakers Balloon Zap
Minions
Knight Hog Rider Zap Wall Breakers Balloon
Tesla
Hog Rider
Zap Knight Minions Balloon
Wall Breakers
Knight Zap Minions Balloon
Balloon
Zap Knight Minions Hog Rider Wall Breakers

Defense Synergies 3 7

Skeletons
Tesla Zap Knight Minions
Zap
Skeletons Knight Minions Tesla
Knight
Minions Tesla Skeletons Zap
Minions
Knight Skeletons Zap Tesla
Tesla
Skeletons Knight Zap Minions
Hog Rider
Wall Breakers
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Tesla
Skeletons Zap Knight Minions Tesla
Tesla Skeletons Knight Minions
Tesla Skeletons Knight Minions
Skeletons Zap Minions Tesla
Minions Tesla Zap
Zap Tesla
Tesla Skeletons Minions
Knight Skeletons Tesla
Minions Skeletons Zap Knight Tesla
Minions Tesla Zap
Tesla Skeletons Zap Knight Minions
Zap Minions Tesla
Knight Tesla
Zap Tesla
Tesla Skeletons Knight Minions
Tesla Zap Knight Minions
Zap Knight Minions Tesla
Tesla
Knight Minions Tesla
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Tesla
Zap Knight Tesla
Skeletons Zap Knight Minions
Zap Knight Tesla
Skeletons Knight Tesla
Skeletons Zap Minions Tesla
Skeletons Knight Minions Tesla
Knight Tesla
Zap Skeletons Knight Minions
Skeletons Tesla
Knight Minions Tesla
Zap
Skeletons Knight Tesla
Tesla
Tesla Skeletons Zap Knight Minions
Minions Zap Tesla
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Zap
Zap Minions
Zap
Zap
Minions
Zap Knight
Zap
Knight
Minions
Zap
Zap
Minions
Zap
Zap
Minions
Zap
Zap
Zap
Zap
Zap
Zap
Zap Minions
Zap
Zap
Zap Minions
Zap
Knight
Zap
Zap
Zap Minions
Zap
Zap

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