My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Hunter Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit
Giant Snowball
Skeletons
Zap
Skeletons Mortar Bandit
Barbarian Barrel
Skeletons Knight Mortar Hunter Bandit
The Log
Skeletons Hunter Bandit
Earthquake
Skeletons Mortar
Arrows
Skeletons
Royal Delivery
Skeletons Knight Hunter Bandit
Fireball
Mortar Hunter Bandit
Poison
Mortar Hunter
Lightning
Knight Mortar Hunter Bandit
Rocket
Mortar Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Knight Bandit Mortar Fireball Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Knight

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Knight Mortar Hunter The Log Bandit
Knight
Mortar Zap Fireball Hunter The Log
Mortar
Knight Zap Fireball Hunter The Log Bandit
Fireball
Zap Knight Mortar The Log
Hunter
Zap Knight Mortar Bandit
The Log
Zap Knight Mortar Fireball Bandit
Bandit
Zap Mortar Hunter The Log

Defense Synergies 3 21

Skeletons
Zap Knight Mortar Hunter The Log Bandit
Zap
Fireball Skeletons Knight Mortar Hunter The Log Bandit
Knight
Hunter Skeletons Zap Mortar Fireball The Log
Mortar
Skeletons Zap Knight Fireball The Log Bandit
Fireball
Zap The Log Knight Mortar Bandit
Hunter
Knight Skeletons Zap The Log Bandit
The Log
Fireball Skeletons Zap Knight Mortar Hunter Bandit
Bandit
Skeletons Zap Mortar Fireball Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Fireball The Log
Hunter Skeletons Zap Knight Mortar The Log Bandit
Mortar Hunter Skeletons Knight Bandit
Hunter Skeletons Knight Mortar Bandit
Fireball The Log
Fireball The Log Skeletons Zap Hunter Bandit
Hunter Zap Mortar Fireball
Zap Fireball The Log Bandit
Hunter Skeletons Mortar
Knight Skeletons Hunter Bandit
Skeletons Zap Knight Fireball Hunter The Log Bandit
Hunter Zap Fireball
Mortar Hunter Skeletons Zap Knight Fireball The Log Bandit
Fireball Zap Mortar Hunter The Log
Knight Mortar Hunter Bandit
Zap Mortar Fireball Hunter The Log Bandit
Skeletons Knight Mortar Fireball Hunter
Mortar Fireball Zap Knight Hunter The Log Bandit
Zap Mortar Hunter The Log Knight Fireball Bandit
Mortar Hunter
Knight Fireball Hunter The Log Bandit
Mortar Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Fireball Bandit
Fireball Bandit Zap Knight Mortar Hunter The Log
Bandit Skeletons Zap Knight Hunter The Log
Hunter Zap Knight Fireball The Log Bandit
Skeletons Knight Hunter Bandit
Fireball Skeletons Zap Hunter
Skeletons Knight Fireball Hunter Bandit
Knight Hunter
Zap Skeletons Knight Mortar Fireball The Log Bandit
Skeletons
Knight Hunter
Zap Fireball The Log
Skeletons Knight Fireball Hunter Bandit
Fireball
Skeletons Zap Knight Mortar Fireball Hunter The Log
Zap Fireball Hunter The Log
Zap Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar The Log Bandit
Mortar Fireball Zap The Log Bandit
Fireball The Log Bandit
Knight Fireball The Log
Fireball Zap Mortar The Log
Fireball Zap Hunter
Mortar The Log
Fireball The Log Zap Hunter
Fireball The Log Zap Mortar Bandit
Fireball
Zap Knight Mortar Fireball The Log Bandit
Fireball Zap
Knight Mortar Fireball Hunter The Log Bandit
Mortar Fireball Bandit
Zap Mortar Fireball The Log
Zap Mortar Fireball Hunter The Log Bandit
Mortar Fireball The Log Bandit
Mortar Fireball
Zap Mortar Fireball Hunter The Log Bandit
Zap Mortar Fireball The Log
Fireball The Log
Fireball
The Log
Zap Mortar Fireball The Log
Zap The Log Mortar Fireball Hunter
Mortar Fireball The Log Zap Hunter Bandit
Fireball Zap Mortar The Log Bandit
Fireball Zap Mortar The Log Bandit
Zap Fireball Hunter
Zap Fireball
Fireball
Zap Mortar Fireball Hunter The Log Bandit
Zap Fireball
Fireball The Log
Zap Fireball Bandit
Fireball Zap Hunter
The Log Fireball
Fireball Knight Hunter
The Log Zap Mortar Fireball
Zap Fireball
Zap Fireball The Log
Zap Fireball
Zap Mortar Fireball The Log Bandit
Fireball Mortar

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