My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Musketeer Furnace Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Musketeer Furnace Baby Dragon Witch
Zap
Skeletons Furnace Witch
Barbarian Barrel
Skeletons Knight Musketeer Furnace Witch
The Log
Skeletons Musketeer Furnace Witch
Earthquake
Skeletons Furnace Witch
Arrows
Skeletons Furnace Witch
Royal Delivery
Skeletons Knight Musketeer Baby Dragon Witch
Fireball
Musketeer Furnace Baby Dragon Witch
Poison
Musketeer Furnace Witch
Lightning
Knight Musketeer Furnace Baby Dragon Witch
Rocket
Musketeer Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Knight Musketeer Furnace Baby Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Knight Musketeer

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Knight Musketeer Furnace Baby Dragon Witch Mega Knight
Knight
Musketeer Baby Dragon Zap Furnace Witch
Musketeer
Knight Zap Baby Dragon Mega Knight
Furnace
Zap Knight Baby Dragon
Baby Dragon
Knight Zap Musketeer Furnace Witch Mega Knight
Witch
Zap Knight Baby Dragon Mega Knight
Mega Knight
Zap Musketeer Baby Dragon Witch

Defense Synergies 3 20

Skeletons
Musketeer Zap Knight Furnace Baby Dragon Witch
Zap
Mega Knight Skeletons Knight Musketeer Furnace Baby Dragon Witch
Knight
Musketeer Skeletons Zap Furnace Baby Dragon Witch
Musketeer
Skeletons Knight Zap Furnace Baby Dragon Mega Knight
Furnace
Skeletons Zap Knight Musketeer Baby Dragon
Baby Dragon
Skeletons Zap Knight Musketeer Furnace Witch Mega Knight
Witch
Skeletons Zap Knight Baby Dragon Mega Knight
Mega Knight
Zap Musketeer Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Baby Dragon
Skeletons Zap Knight Musketeer Furnace Witch Mega Knight
Furnace Witch Mega Knight Skeletons Knight Musketeer
Witch Skeletons Knight Musketeer Furnace Mega Knight
Mega Knight
Skeletons Zap Musketeer Furnace Baby Dragon Mega Knight
Musketeer Furnace Zap Baby Dragon Witch
Zap Musketeer Baby Dragon Mega Knight
Witch Skeletons Musketeer Furnace
Knight Skeletons Musketeer Mega Knight
Witch Skeletons Zap Knight Musketeer Furnace Baby Dragon Mega Knight
Musketeer Zap Furnace Baby Dragon Witch
Furnace Mega Knight Skeletons Zap Knight Musketeer Witch
Mega Knight Zap Furnace Baby Dragon Witch
Knight Furnace Mega Knight
Zap Furnace Mega Knight
Mega Knight Skeletons Knight Musketeer Furnace Witch
Mega Knight Zap Knight Musketeer Furnace Baby Dragon Witch
Zap Furnace Baby Dragon Witch Knight Musketeer Mega Knight
Musketeer
Mega Knight Knight Musketeer Furnace Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Zap Furnace Witch
Zap Knight Musketeer Baby Dragon Mega Knight
Mega Knight Skeletons Zap Knight Musketeer Furnace Witch
Mega Knight Zap Knight Musketeer
Skeletons Knight Musketeer Witch Mega Knight
Furnace Skeletons Zap Musketeer Baby Dragon Witch
Skeletons Knight Musketeer Furnace Witch
Mega Knight Knight
Zap Mega Knight Skeletons Knight Baby Dragon Witch
Witch Skeletons Musketeer
Mega Knight Knight Musketeer Witch
Mega Knight Zap
Mega Knight Skeletons Knight Witch
Musketeer Furnace Baby Dragon Witch Mega Knight
Witch Skeletons Zap Knight Musketeer Furnace Baby Dragon
Mega Knight Zap Musketeer Baby Dragon Witch
Zap Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Baby Dragon
Knight Musketeer
Zap Furnace Baby Dragon Mega Knight
Zap Musketeer Furnace Baby Dragon Witch
Musketeer Furnace Baby Dragon Witch
Zap Baby Dragon
Zap
Musketeer
Zap Knight Musketeer
Zap Musketeer Baby Dragon
Knight Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Musketeer Furnace Baby Dragon
Zap Musketeer Furnace Baby Dragon Witch
Musketeer Furnace Baby Dragon Mega Knight
Zap Musketeer Baby Dragon Mega Knight
Zap Baby Dragon Witch Mega Knight
Musketeer Baby Dragon Mega Knight
Musketeer
Zap Musketeer Baby Dragon
Zap Furnace Baby Dragon Witch Mega Knight
Witch
Zap Musketeer Baby Dragon Witch
Zap Musketeer Baby Dragon Witch Mega Knight
Zap Musketeer Baby Dragon
Zap Musketeer Furnace Baby Dragon Witch
Zap Musketeer Witch
Zap Musketeer Mega Knight
Zap
Mega Knight
Zap Musketeer Witch
Zap Musketeer Baby Dragon Witch
Knight Musketeer Baby Dragon Mega Knight
Zap Musketeer Baby Dragon
Zap
Musketeer Mega Knight
Zap Musketeer Baby Dragon Witch
Zap Musketeer Witch
Zap Musketeer Baby Dragon Witch Mega Knight
Mega Knight

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