My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Knight Tesla Elite Barbarians Magic Archer
The Log
Skeletons Elite Barbarians
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Knight Elite Barbarians Magic Archer
Fireball
Tesla Elite Barbarians Magic Archer
Poison
Magic Archer
Lightning
Knight Tesla Elite Barbarians Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Giant The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Knight Tesla Magic Archer Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Knight

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Elite Barbarians Knight The Log Magic Archer
Knight
Zap Elite Barbarians The Log Magic Archer
Tesla
Elite Barbarians
Zap Knight The Log
Electro Giant
The Log
Zap Knight Elite Barbarians Magic Archer
Magic Archer
Zap Knight The Log

Defense Synergies 4 14

Skeletons
Tesla Zap Knight Elite Barbarians The Log Magic Archer
Zap
Skeletons Knight Tesla Elite Barbarians The Log Magic Archer
Knight
Tesla Magic Archer Skeletons Zap The Log
Tesla
Skeletons Knight The Log Zap Magic Archer
Elite Barbarians
Skeletons Zap The Log
Electro Giant
The Log
Tesla Skeletons Zap Knight Elite Barbarians Magic Archer
Magic Archer
Knight Skeletons Zap Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla The Log Magic Archer
Elite Barbarians Skeletons Zap Knight Tesla The Log
Tesla Skeletons Knight Elite Barbarians
Tesla Elite Barbarians Skeletons Knight
Elite Barbarians The Log
The Log Skeletons Zap Tesla Magic Archer
Tesla Zap Magic Archer
Zap Tesla Electro Giant The Log Magic Archer
Tesla Skeletons Elite Barbarians
Knight Elite Barbarians Skeletons Tesla
Skeletons Zap Knight Tesla Electro Giant The Log Magic Archer
Tesla Zap Magic Archer
Tesla Skeletons Zap Knight Elite Barbarians The Log
Zap Tesla The Log Magic Archer
Elite Barbarians Knight Tesla
Zap Tesla Elite Barbarians Electro Giant The Log
Tesla Skeletons Knight Elite Barbarians
Tesla Zap Knight Elite Barbarians The Log Magic Archer
Zap The Log Knight Tesla Magic Archer
Tesla Elite Barbarians
Knight Tesla Elite Barbarians Electro Giant The Log
Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Tesla Elite Barbarians Electro Giant
Zap Knight Tesla Elite Barbarians The Log Magic Archer
Skeletons Zap Knight Elite Barbarians The Log
Zap Knight Tesla Elite Barbarians The Log
Skeletons Knight Tesla Elite Barbarians
Electro Giant Skeletons Zap Tesla Magic Archer
Skeletons Knight Tesla Elite Barbarians
Knight Tesla Elite Barbarians
Zap Skeletons Knight Elite Barbarians The Log Magic Archer
Skeletons Tesla
Knight Tesla Elite Barbarians
Zap Elite Barbarians Electro Giant The Log
Elite Barbarians Skeletons Knight Tesla
Tesla Electro Giant Magic Archer
Tesla Elite Barbarians Electro Giant Skeletons Zap Knight The Log Magic Archer
Zap Tesla Elite Barbarians Electro Giant The Log Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
Zap The Log Magic Archer
The Log Magic Archer
Knight The Log
Zap The Log Magic Archer
Electro Giant Zap Magic Archer
The Log Magic Archer
The Log Zap Magic Archer
The Log Zap
Elite Barbarians
Zap Knight The Log Magic Archer
Zap Magic Archer
Knight Elite Barbarians The Log Magic Archer
Magic Archer
Zap Elite Barbarians The Log Magic Archer
Zap The Log Magic Archer
Magic Archer The Log
Zap The Log Magic Archer
Zap Electro Giant The Log Magic Archer
The Log Magic Archer
The Log
Zap The Log
Zap Electro Giant The Log Magic Archer
The Log Zap Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer
Elite Barbarians Zap Electro Giant Magic Archer
Zap Electro Giant
Elite Barbarians
Zap The Log Magic Archer
Zap Magic Archer
The Log Magic Archer
Zap Magic Archer
Zap Magic Archer
The Log
Knight Magic Archer
The Log Zap Magic Archer
Zap Electro Giant
Elite Barbarians
Zap Electro Giant Elite Barbarians The Log Magic Archer
Zap Magic Archer
Zap Electro Giant The Log Magic Archer

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