My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Battle Ram Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Skeleton Army
Giant Snowball
Skeletons Battle Ram Skeleton Army Witch
Zap
Skeletons Battle Ram Skeleton Army Witch
Barbarian Barrel
Skeletons Valkyrie Battle Ram Wizard Skeleton Army Witch
The Log
Skeletons Mini P.E.K.K.A Battle Ram Skeleton Army Witch
Earthquake
Skeletons Skeleton Army Witch
Arrows
Skeletons Skeleton Army Witch
Royal Delivery
Skeletons Mini P.E.K.K.A Valkyrie Battle Ram Wizard Skeleton Army Witch
Fireball
Battle Ram Wizard Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Skeleton Army Mini P.E.K.K.A Valkyrie Battle Ram Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Battle Ram Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A
Zap Valkyrie Wizard
Valkyrie
Zap Mini P.E.K.K.A Battle Ram Wizard Witch
Battle Ram
Zap Valkyrie Witch
Wizard
Mini P.E.K.K.A Valkyrie
Skeleton Army
Witch
Zap Valkyrie Battle Ram

Defense Synergies 1 14

Skeletons
Zap Mini P.E.K.K.A Wizard Witch
Zap
Mini P.E.K.K.A Skeletons Valkyrie Skeleton Army Witch
Mini P.E.K.K.A
Zap Skeletons Valkyrie Wizard Skeleton Army Witch
Valkyrie
Zap Mini P.E.K.K.A Wizard Witch
Battle Ram
Wizard
Skeletons Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army
Zap Mini P.E.K.K.A Wizard
Witch
Skeletons Zap Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Mini P.E.K.K.A Skeleton Army Skeletons Zap Valkyrie Witch
Mini P.E.K.K.A Skeleton Army Witch Skeletons Valkyrie
Mini P.E.K.K.A Skeleton Army Witch Skeletons Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army Skeletons Zap Valkyrie
Zap Wizard Witch
Zap Valkyrie
Mini P.E.K.K.A Witch Skeletons Skeleton Army
Skeleton Army Skeletons Mini P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Witch Skeletons Zap Wizard
Zap Wizard Witch
Mini P.E.K.K.A Skeleton Army Skeletons Zap Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Wizard Skeletons Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Zap Valkyrie Wizard Skeleton Army Witch
Zap Valkyrie Wizard Witch
Mini P.E.K.K.A
Valkyrie Wizard Skeleton Army Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Skeletons Zap Witch
Zap Mini P.E.K.K.A Valkyrie Wizard
Skeleton Army Skeletons Zap Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army Zap
Skeletons Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Wizard Skeletons Zap Witch
Mini P.E.K.K.A Skeleton Army Skeletons Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army
Zap Skeletons Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Witch Skeletons Skeleton Army
Mini P.E.K.K.A Valkyrie Witch
Skeleton Army Zap Valkyrie
Mini P.E.K.K.A Skeleton Army Skeletons Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Skeletons Zap Mini P.E.K.K.A Valkyrie
Valkyrie Zap Mini P.E.K.K.A Wizard Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Wizard Zap Valkyrie
Wizard Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Valkyrie Wizard
Zap Wizard
Zap
Zap Wizard Witch
Wizard
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Valkyrie Wizard Witch
Wizard
Zap
Zap Valkyrie Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Zap Wizard Witch
Zap Wizard Witch
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Skeleton Army Witch
Zap Wizard Witch
Mini P.E.K.K.A Valkyrie Wizard
Zap Wizard
Zap
Zap Witch
Zap Witch
Zap Witch
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: