My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Electro Dragon Electro Giant Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit
Giant Snowball
Skeletons Electro Dragon Little Prince
Zap
Skeletons Bandit Little Prince
Barbarian Barrel
Skeletons Wizard Bandit Little Prince
The Log
Skeletons Mini P.E.K.K.A Bandit Little Prince
Earthquake
Skeletons
Arrows
Skeletons Little Prince
Royal Delivery
Skeletons Mini P.E.K.K.A Wizard Electro Dragon Bandit Little Prince
Fireball
Wizard Electro Dragon Bandit Little Prince
Poison
Wizard Electro Dragon Little Prince
Lightning
Mini P.E.K.K.A Wizard Electro Dragon Bandit Little Prince
Rocket
Wizard Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Bandit Little Prince Mini P.E.K.K.A Wizard Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Bandit Little Prince

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Mini P.E.K.K.A Electro Dragon Bandit Little Prince
Mini P.E.K.K.A
Zap Wizard Electro Giant Little Prince
Wizard
Mini P.E.K.K.A Bandit
Electro Dragon
Zap Little Prince
Electro Giant
Mini P.E.K.K.A
Bandit
Zap Wizard Little Prince
Little Prince
Zap Mini P.E.K.K.A Electro Dragon Bandit

Defense Synergies 1 14

Skeletons
Zap Mini P.E.K.K.A Wizard Electro Dragon Bandit Little Prince
Zap
Mini P.E.K.K.A Skeletons Electro Dragon Bandit Little Prince
Mini P.E.K.K.A
Zap Skeletons Wizard Electro Dragon Electro Giant
Wizard
Skeletons Mini P.E.K.K.A Bandit
Electro Dragon
Skeletons Zap Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A
Bandit
Skeletons Zap Wizard Little Prince
Little Prince
Skeletons Zap Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Dragon
Mini P.E.K.K.A Skeletons Zap Electro Dragon Bandit
Mini P.E.K.K.A Skeletons Electro Dragon Bandit
Mini P.E.K.K.A Skeletons Electro Dragon Bandit
Mini P.E.K.K.A
Skeletons Zap Electro Dragon Bandit
Zap Wizard Electro Dragon Little Prince
Zap Electro Dragon Electro Giant Bandit
Mini P.E.K.K.A Skeletons
Skeletons Mini P.E.K.K.A Bandit Little Prince
Skeletons Zap Wizard Electro Dragon Electro Giant Bandit
Zap Wizard Electro Dragon
Mini P.E.K.K.A Skeletons Zap Wizard Electro Dragon Bandit
Wizard Zap Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Bandit
Zap Mini P.E.K.K.A Electro Giant Bandit
Wizard Skeletons Mini P.E.K.K.A Electro Dragon
Zap Wizard Electro Dragon Bandit Little Prince
Zap Wizard Electro Dragon Bandit Little Prince
Mini P.E.K.K.A
Wizard Mini P.E.K.K.A Electro Dragon Electro Giant Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Electro Giant Bandit
Bandit Zap Mini P.E.K.K.A Wizard Electro Dragon
Bandit Skeletons Zap Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Zap Bandit
Skeletons Mini P.E.K.K.A Bandit
Wizard Electro Giant Skeletons Zap Electro Dragon
Mini P.E.K.K.A Skeletons Bandit
Mini P.E.K.K.A
Zap Electro Dragon Skeletons Mini P.E.K.K.A Bandit
Skeletons
Mini P.E.K.K.A Electro Dragon
Zap Electro Giant
Mini P.E.K.K.A Skeletons Wizard Bandit
Wizard Electro Dragon Electro Giant
Electro Dragon Electro Giant Skeletons Zap Mini P.E.K.K.A Little Prince
Zap Mini P.E.K.K.A Wizard Electro Dragon Electro Giant
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Bandit
Zap Electro Dragon Bandit
Electro Dragon Bandit
Wizard Zap
Wizard Electro Giant Zap Electro Dragon
Wizard
Zap Wizard Electro Dragon
Zap Wizard Electro Dragon Bandit
Mini P.E.K.K.A Electro Dragon
Zap Wizard Electro Dragon Bandit
Zap Wizard Electro Dragon
Bandit
Electro Dragon Bandit
Zap
Zap Wizard Electro Dragon Bandit
Wizard Electro Dragon Bandit
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Electro Dragon Bandit
Zap Wizard Electro Dragon Electro Giant Little Prince
Wizard
Zap Electro Dragon
Zap Electro Giant Wizard Electro Dragon Little Prince
Zap Wizard Electro Dragon Bandit
Zap Wizard Electro Dragon Bandit
Zap Bandit
Zap Wizard Electro Dragon Electro Giant Little Prince
Zap Electro Dragon Wizard Electro Giant
Mini P.E.K.K.A
Zap Wizard Electro Dragon Bandit
Zap Electro Dragon
Wizard
Zap Electro Dragon Bandit
Zap Wizard Electro Dragon
Mini P.E.K.K.A Wizard Electro Dragon
Zap Wizard Electro Dragon
Zap Electro Giant
Electro Dragon
Zap Electro Dragon Electro Giant
Zap Electro Dragon
Electro Dragon Zap Electro Giant Bandit Little Prince
Wizard Electro Dragon

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