My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Minions Hog Rider
Giant Snowball
Skeletons Archers Minions Hog Rider
Zap
Skeletons Archers Minions
Barbarian Barrel
Skeletons Electro Spirit Archers Wizard
The Log
Skeletons Electro Spirit Archers Hog Rider
Earthquake
Skeletons Archers Hog Rider
Arrows
Skeletons Electro Spirit Archers Minions
Royal Delivery
Skeletons Electro Spirit Archers Minions Hog Rider Wizard P.E.K.K.A
Fireball
Archers Minions Hog Rider Wizard
Poison
Archers Minions Wizard
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Zap Archers Minions Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Zap Archers

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap Hog Rider P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Electro Spirit Archers Minions
Archers
Zap Hog Rider P.E.K.K.A
Minions
Hog Rider Zap P.E.K.K.A
Hog Rider
Zap Minions Electro Spirit Archers Wizard
Wizard
Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Electro Spirit Archers Minions Wizard

Defense Synergies 0 14

Skeletons
Electro Spirit Zap Archers Minions Wizard P.E.K.K.A
Electro Spirit
Skeletons Zap
Zap
Skeletons Electro Spirit Archers Minions P.E.K.K.A
Archers
Skeletons Zap Minions P.E.K.K.A
Minions
Skeletons Zap Archers P.E.K.K.A
Hog Rider
Wizard
Skeletons P.E.K.K.A
P.E.K.K.A
Skeletons Zap Archers Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
P.E.K.K.A Skeletons Zap Minions
P.E.K.K.A Skeletons Archers Minions
P.E.K.K.A Skeletons Minions
P.E.K.K.A
Skeletons Electro Spirit Zap Archers Minions
Minions Electro Spirit Zap Archers Wizard
Electro Spirit Zap P.E.K.K.A
P.E.K.K.A Skeletons Minions
Skeletons Archers
Archers Minions Skeletons Electro Spirit Zap Wizard
Minions Zap Archers Wizard
P.E.K.K.A Skeletons Zap Minions Wizard
Wizard Electro Spirit Zap Minions P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Wizard Skeletons Minions P.E.K.K.A
Electro Spirit Zap Archers Minions Wizard
Zap Wizard Electro Spirit Archers Minions
P.E.K.K.A
Wizard Electro Spirit Archers Minions P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Archers P.E.K.K.A
Zap Archers Wizard
P.E.K.K.A Skeletons Zap Minions
P.E.K.K.A Zap
P.E.K.K.A Skeletons
Wizard Skeletons Electro Spirit Zap Archers Minions
P.E.K.K.A Skeletons Archers Minions
P.E.K.K.A
Zap P.E.K.K.A Skeletons Electro Spirit Minions
P.E.K.K.A Skeletons
P.E.K.K.A Minions
P.E.K.K.A Zap
P.E.K.K.A Skeletons Wizard
Wizard Archers
Skeletons Electro Spirit Zap Archers Minions P.E.K.K.A
Minions Electro Spirit Zap Archers Wizard P.E.K.K.A
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap
Wizard Electro Spirit Zap Minions
Archers Wizard
Zap Wizard
Zap Wizard
Minions
Zap Wizard
Zap Archers Wizard
Minions
Zap
Zap Wizard
Wizard
Minions
Zap Archers Wizard
Zap Wizard
Minions
Wizard
Zap
Zap Electro Spirit Wizard
Zap Wizard
Zap Wizard
Zap
Zap Archers Wizard
Zap Electro Spirit Minions Wizard
Zap Wizard
Zap Electro Spirit
P.E.K.K.A
Wizard
Zap Electro Spirit Archers Minions
Zap Archers Wizard
Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Electro Spirit Minions
Zap
Zap
P.E.K.K.A
Wizard

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