My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Balloon
Giant Snowball
Skeletons Minions Balloon
Zap
Skeletons Minions Balloon
Barbarian Barrel
Skeletons Electro Wizard
The Log
Skeletons Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons Minions
Royal Delivery
Skeletons Minions Mini P.E.K.K.A Balloon P.E.K.K.A Electro Wizard
Fireball
Minions Balloon Electro Wizard
Poison
Minions Balloon Electro Wizard
Lightning
Mini P.E.K.K.A Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Minions Mini P.E.K.K.A Electro Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Minions

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Balloon P.E.K.K.A Electro Wizard Minions Mini P.E.K.K.A
Arrows
Zap Balloon P.E.K.K.A Mini P.E.K.K.A
Minions
Zap Mini P.E.K.K.A Balloon P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Minions Electro Wizard
Balloon
Zap Arrows Minions Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Minions
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A Balloon

Defense Synergies 3 13

Skeletons
Zap Minions Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Skeletons Arrows Minions P.E.K.K.A
Arrows
Zap Mini P.E.K.K.A P.E.K.K.A
Minions
Skeletons Zap P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Skeletons Arrows
Balloon
P.E.K.K.A
Skeletons Zap Arrows Minions Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Skeletons Minions P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Zap Minions Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Minions Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Minions Electro Wizard
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Skeletons Zap Minions Electro Wizard
Minions Electro Wizard Zap Arrows
Zap Arrows P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Minions
Skeletons Mini P.E.K.K.A Electro Wizard
Minions Electro Wizard Skeletons Zap Arrows
Arrows Minions Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Zap Minions Electro Wizard
Zap Arrows Minions Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Skeletons Arrows Minions Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Zap Minions Electro Wizard
Zap Arrows Minions Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Minions Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Mini P.E.K.K.A
P.E.K.K.A Skeletons Zap Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Skeletons Mini P.E.K.K.A
Arrows Skeletons Zap Minions Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Minions Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Skeletons Minions Mini P.E.K.K.A
P.E.K.K.A Skeletons
P.E.K.K.A Minions Mini P.E.K.K.A
P.E.K.K.A Zap Arrows Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons
Electro Wizard Skeletons Zap Minions Mini P.E.K.K.A P.E.K.K.A
Arrows Minions Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Electro Wizard
Arrows
Arrows
Zap Arrows
Arrows Zap Minions
Arrows
Arrows Zap
Arrows Zap
Minions Mini P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard
Zap Arrows
Arrows Minions
Zap Arrows
Zap Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Electro Wizard
Zap Arrows
Minions
Arrows
Zap Arrows
Zap Arrows
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Electro Wizard
Zap Electro Wizard Minions
Mini P.E.K.K.A
Zap Arrows
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard Minions
Zap Arrows Electro Wizard
Arrows
Mini P.E.K.K.A Electro Wizard
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Electro Wizard
P.E.K.K.A

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