My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Minions
Giant Snowball
Skeletons Bats Minions Dart Goblin Lumberjack
Zap
Skeletons Bats Minions Dart Goblin
Barbarian Barrel
Skeletons Dart Goblin Lumberjack
The Log
Skeletons Dart Goblin Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Bats Minions Dart Goblin
Royal Delivery
Skeletons Bats Minions Dart Goblin P.E.K.K.A Lumberjack
Fireball
Minions Dart Goblin Lumberjack
Poison
Bats Minions Dart Goblin
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Arrows Minions Dart Goblin Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Arrows

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap Minions P.E.K.K.A Lumberjack
Zap
Arrows P.E.K.K.A Bats Minions Dart Goblin Lumberjack
Arrows
Zap P.E.K.K.A Lumberjack
Minions
Bats Zap P.E.K.K.A Lumberjack
Dart Goblin
Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Bats Minions Dart Goblin Lumberjack
Lumberjack
Bats Zap Arrows Minions P.E.K.K.A

Defense Synergies 1 22

Skeletons
Dart Goblin Bats Zap Minions P.E.K.K.A Lumberjack
Bats
Skeletons Zap Minions Dart Goblin P.E.K.K.A Lumberjack
Zap
Skeletons Bats Arrows Minions Dart Goblin P.E.K.K.A Lumberjack
Arrows
Zap P.E.K.K.A Lumberjack
Minions
Skeletons Bats Zap Dart Goblin P.E.K.K.A Lumberjack
Dart Goblin
Skeletons Bats Zap Minions P.E.K.K.A Lumberjack
P.E.K.K.A
Skeletons Bats Zap Arrows Minions Dart Goblin
Lumberjack
Skeletons Bats Zap Arrows Minions Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Dart Goblin
P.E.K.K.A Lumberjack Skeletons Bats Zap Minions Dart Goblin
P.E.K.K.A Lumberjack Skeletons Bats Minions Dart Goblin
P.E.K.K.A Lumberjack Skeletons Bats Minions Dart Goblin
Arrows P.E.K.K.A Lumberjack
Arrows Skeletons Bats Zap Minions Dart Goblin Lumberjack
Bats Minions Dart Goblin Zap Arrows
Zap Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A Skeletons Minions Lumberjack
Skeletons Dart Goblin Lumberjack
Bats Minions Dart Goblin Skeletons Zap Arrows Lumberjack
Arrows Minions Bats Zap Dart Goblin
P.E.K.K.A Lumberjack Skeletons Bats Zap Minions
Bats Zap Arrows Minions Dart Goblin P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Lumberjack
Skeletons Bats Arrows Minions P.E.K.K.A Lumberjack
Arrows Bats Zap Minions Dart Goblin Lumberjack
Zap Arrows Bats Minions Dart Goblin Lumberjack
P.E.K.K.A Dart Goblin Lumberjack
Bats Arrows Minions Dart Goblin P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap P.E.K.K.A
Zap Arrows Lumberjack
P.E.K.K.A Lumberjack Skeletons Bats Zap Minions
P.E.K.K.A Lumberjack Bats Zap
P.E.K.K.A Skeletons Lumberjack
Arrows Skeletons Bats Zap Minions Dart Goblin
P.E.K.K.A Skeletons Bats Minions Dart Goblin Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Skeletons Bats Minions
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Bats Minions Dart Goblin Lumberjack
P.E.K.K.A Zap Arrows
P.E.K.K.A Skeletons Lumberjack
Dart Goblin
Skeletons Bats Zap Minions Dart Goblin P.E.K.K.A Lumberjack
Bats Arrows Minions Zap Dart Goblin P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Zap Arrows
Arrows Bats Zap Minions Dart Goblin
Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin
Bats Minions Lumberjack
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Dart Goblin
Arrows Minions Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bats Minions
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Minions
Arrows
Zap Arrows
Zap Arrows
Arrows Zap Dart Goblin
Zap Arrows
Zap Arrows Dart Goblin
Bats Zap Arrows Dart Goblin
Zap Bats Minions Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows
P.E.K.K.A
Arrows
Zap Bats Minions Dart Goblin
Zap Arrows Dart Goblin
Arrows
Dart Goblin Lumberjack
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin P.E.K.K.A
Zap Bats Minions Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin
P.E.K.K.A
Dart Goblin

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