My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Goblin Gang Inferno Dragon
Giant Snowball
Skeletons Minions Goblin Gang Baby Dragon Inferno Dragon
Zap
Skeletons Minions Goblin Gang Inferno Dragon
Barbarian Barrel
Skeletons Goblin Gang
The Log
Skeletons Goblin Gang
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Minions Goblin Gang
Royal Delivery
Skeletons Minions Goblin Gang Baby Dragon P.E.K.K.A Inferno Dragon
Fireball
Minions Goblin Gang Baby Dragon Inferno Dragon
Poison
Minions Goblin Gang
Lightning
Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Minions Goblin Gang Fireball Baby Dragon Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Minions Goblin Gang

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball P.E.K.K.A Minions Baby Dragon
Minions
Zap Baby Dragon P.E.K.K.A Inferno Dragon
Goblin Gang
Baby Dragon P.E.K.K.A
Fireball
Zap Baby Dragon
Baby Dragon
Zap Minions Goblin Gang Fireball P.E.K.K.A Inferno Dragon
P.E.K.K.A
Zap Minions Goblin Gang Baby Dragon
Inferno Dragon
Minions Baby Dragon

Defense Synergies 1 16

Skeletons
Zap Minions Baby Dragon P.E.K.K.A Inferno Dragon
Zap
Fireball Skeletons Minions Goblin Gang Baby Dragon P.E.K.K.A Inferno Dragon
Minions
Skeletons Zap Baby Dragon P.E.K.K.A
Goblin Gang
Zap P.E.K.K.A Inferno Dragon
Fireball
Zap
Baby Dragon
Skeletons Zap Minions P.E.K.K.A Inferno Dragon
P.E.K.K.A
Skeletons Zap Minions Goblin Gang Baby Dragon
Inferno Dragon
Skeletons Zap Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Baby Dragon
P.E.K.K.A Inferno Dragon Skeletons Zap Minions Goblin Gang
Goblin Gang P.E.K.K.A Skeletons Minions Inferno Dragon
P.E.K.K.A Inferno Dragon Skeletons Minions Goblin Gang
Fireball P.E.K.K.A
Goblin Gang Fireball Skeletons Zap Minions Baby Dragon
Minions Inferno Dragon Zap Goblin Gang Fireball Baby Dragon
Zap Fireball Baby Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon Skeletons Minions Goblin Gang
Goblin Gang Skeletons
Minions Goblin Gang Skeletons Zap Fireball Baby Dragon
Minions Inferno Dragon Zap Goblin Gang Fireball Baby Dragon
P.E.K.K.A Skeletons Zap Minions Goblin Gang Fireball
Fireball Zap Minions Goblin Gang Baby Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Gang
Zap Goblin Gang Fireball P.E.K.K.A Inferno Dragon
Skeletons Minions Goblin Gang Fireball P.E.K.K.A
Fireball Zap Minions Goblin Gang Baby Dragon
Zap Baby Dragon Minions Fireball Inferno Dragon
P.E.K.K.A Inferno Dragon
Goblin Gang Minions Fireball Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Zap Fireball P.E.K.K.A
Fireball Zap Goblin Gang Baby Dragon Inferno Dragon
Goblin Gang P.E.K.K.A Skeletons Zap Minions
Goblin Gang P.E.K.K.A Zap Fireball
P.E.K.K.A Skeletons Goblin Gang Inferno Dragon
Fireball Skeletons Zap Minions Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Skeletons Minions Fireball
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Skeletons Minions Fireball Baby Dragon Inferno Dragon
P.E.K.K.A Skeletons Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon Minions
P.E.K.K.A Zap Fireball
P.E.K.K.A Skeletons Goblin Gang Fireball
Fireball Baby Dragon
Goblin Gang Skeletons Zap Minions Fireball Baby Dragon P.E.K.K.A Inferno Dragon
Minions Zap Fireball Baby Dragon P.E.K.K.A Inferno Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Zap Baby Dragon
Fireball Zap Minions Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Minions Goblin Gang Fireball
Zap Fireball
Fireball Zap Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Minions
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Inferno Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon
Zap Minions Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Minions Goblin Gang Fireball
Fireball Zap Baby Dragon
Fireball
Fireball Goblin Gang Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
P.E.K.K.A
Zap Minions Goblin Gang Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon
P.E.K.K.A Inferno Dragon
Fireball

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