My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Royal Giant
Giant Snowball
Skeletons Minions
Zap
Skeletons Minions Royal Giant
Barbarian Barrel
Skeletons Wizard
The Log
Skeletons Royal Giant Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons Minions
Royal Delivery
Skeletons Minions Mini P.E.K.K.A Wizard Bowler
Fireball
Minions Wizard Bowler
Poison
Minions Wizard
Lightning
Mini P.E.K.K.A Wizard Bowler
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Minions Mini P.E.K.K.A Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Minions

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Minions Royal Giant Mini P.E.K.K.A Bowler The Log
Minions
Royal Giant Zap Mini P.E.K.K.A Bowler
Royal Giant
Minions Zap Wizard Bowler The Log
Mini P.E.K.K.A
Zap Minions Wizard Bowler The Log
Wizard
Royal Giant Mini P.E.K.K.A
Bowler
Zap Minions Royal Giant Mini P.E.K.K.A The Log
The Log
Zap Royal Giant Mini P.E.K.K.A Bowler

Defense Synergies 3 14

Skeletons
Zap Minions Mini P.E.K.K.A Wizard Bowler The Log
Zap
Mini P.E.K.K.A Skeletons Minions Bowler The Log
Minions
Skeletons Zap Bowler The Log
Royal Giant
Mini P.E.K.K.A
Zap The Log Skeletons Wizard Bowler
Wizard
Skeletons Mini P.E.K.K.A The Log
Bowler
The Log Skeletons Zap Minions Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Bowler Skeletons Zap Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Wizard The Log
Mini P.E.K.K.A Skeletons Zap Minions The Log
Mini P.E.K.K.A Bowler Skeletons Minions
Mini P.E.K.K.A Skeletons Minions Bowler
Mini P.E.K.K.A Bowler The Log
Bowler The Log Skeletons Zap Minions
Minions Zap Wizard
Bowler Zap The Log
Mini P.E.K.K.A Skeletons Minions
Skeletons Mini P.E.K.K.A Bowler
Minions Skeletons Zap Wizard Bowler The Log
Minions Zap Wizard
Mini P.E.K.K.A Bowler Skeletons Zap Minions Wizard The Log
Wizard Bowler Zap Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Bowler The Log
Wizard Skeletons Minions Mini P.E.K.K.A Bowler
Zap Minions Wizard Bowler The Log
Zap Wizard The Log Minions Bowler
Mini P.E.K.K.A
Wizard Bowler Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Bowler
Zap Mini P.E.K.K.A Wizard Bowler The Log
Skeletons Zap Minions Mini P.E.K.K.A Bowler The Log
Mini P.E.K.K.A Bowler Zap The Log
Skeletons Mini P.E.K.K.A Bowler
Wizard Skeletons Zap Minions
Mini P.E.K.K.A Skeletons Minions Bowler
Mini P.E.K.K.A
Zap Skeletons Minions Mini P.E.K.K.A The Log
Skeletons
Minions Mini P.E.K.K.A Bowler
Zap Bowler The Log
Mini P.E.K.K.A Bowler Skeletons Wizard
Wizard Bowler
Skeletons Zap Minions Mini P.E.K.K.A Bowler The Log
Minions Bowler Zap Mini P.E.K.K.A Wizard The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Bowler The Log
The Log
The Log
Wizard Zap Bowler The Log
Wizard Zap Minions
Wizard Bowler The Log
The Log Zap Wizard Bowler
The Log Zap Wizard
Minions Mini P.E.K.K.A Bowler
Zap Wizard Bowler The Log
Zap Wizard
Bowler The Log
Minions
Zap The Log
Zap Wizard Bowler The Log
Wizard Bowler The Log
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Bowler The Log
Zap Wizard Bowler The Log
Minions Bowler The Log
Wizard
Bowler The Log
Zap The Log
Zap The Log Wizard Bowler
The Log Zap Wizard Bowler
Zap Wizard Bowler The Log
Zap The Log
Zap Wizard
Zap Minions Wizard
Mini P.E.K.K.A Bowler
Zap Wizard The Log
Zap
Wizard Bowler The Log
Zap Minions
Zap Wizard
The Log
Mini P.E.K.K.A Wizard Bowler
The Log Zap Wizard Bowler
Zap
Zap Minions Bowler The Log
Zap
Zap Bowler The Log
Wizard Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: