My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Dart Goblin Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Elite Barbarians Skeleton King
Giant Snowball
Skeletons Minions Dart Goblin Skeleton King
Zap
Skeletons Minions Dart Goblin Skeleton King
Barbarian Barrel
Skeletons Rascals Elite Barbarians Dart Goblin Skeleton King
The Log
Skeletons Rascals Elite Barbarians Dart Goblin Skeleton King
Earthquake
Skeletons Skeleton King
Arrows
Skeletons Minions Rascals Dart Goblin Skeleton King
Royal Delivery
Skeletons Minions Rascals Elite Barbarians Dart Goblin Skeleton King
Fireball
Minions Rascals Elite Barbarians Dart Goblin Skeleton King
Poison
Minions Rascals Dart Goblin Skeleton King
Lightning
Elite Barbarians Skeleton King
Rocket
Rascals Elite Barbarians Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton King

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Minions Dart Goblin Skeleton King Rascals Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Minions Dart Goblin

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Elite Barbarians Minions Dart Goblin
Minions
Zap Rascals Elite Barbarians Skeleton King
Rascals
Minions Dart Goblin
Elite Barbarians
Zap Minions Dart Goblin
Dart Goblin
Zap Rascals Elite Barbarians Skeleton King
Lightning
Skeleton King
Minions Dart Goblin

Defense Synergies 1 10

Skeletons
Dart Goblin Zap Minions Elite Barbarians
Zap
Skeletons Minions Rascals Elite Barbarians Dart Goblin
Minions
Skeletons Zap Dart Goblin
Rascals
Zap Dart Goblin
Elite Barbarians
Skeletons Zap Dart Goblin
Dart Goblin
Skeletons Zap Minions Rascals Elite Barbarians
Lightning
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions Dart Goblin
Elite Barbarians Skeletons Zap Minions Rascals Dart Goblin
Skeletons Minions Rascals Elite Barbarians Dart Goblin Lightning
Elite Barbarians Skeletons Minions Rascals Dart Goblin Skeleton King
Lightning Elite Barbarians
Skeletons Zap Minions Rascals Dart Goblin
Minions Dart Goblin Lightning Zap Rascals
Lightning Zap Rascals Dart Goblin
Skeletons Minions Rascals Elite Barbarians Skeleton King
Elite Barbarians Skeletons Rascals Dart Goblin
Minions Dart Goblin Skeletons Zap Rascals Skeleton King
Minions Zap Rascals Dart Goblin
Skeletons Zap Minions Rascals Elite Barbarians Lightning
Zap Minions Rascals Dart Goblin Skeleton King
Elite Barbarians Rascals Skeleton King
Zap Rascals Elite Barbarians Lightning
Skeletons Minions Rascals Elite Barbarians
Zap Minions Rascals Elite Barbarians Dart Goblin
Zap Minions Rascals Dart Goblin
Elite Barbarians Dart Goblin
Rascals Minions Elite Barbarians Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Zap Elite Barbarians
Zap Elite Barbarians Lightning
Skeletons Zap Minions Rascals Elite Barbarians Lightning
Lightning Zap Rascals Elite Barbarians
Skeletons Rascals Elite Barbarians
Skeletons Zap Minions Rascals Dart Goblin
Rascals Skeletons Minions Elite Barbarians Dart Goblin Lightning
Rascals Elite Barbarians
Zap Lightning Skeletons Minions Elite Barbarians
Skeletons Dart Goblin
Minions Rascals Elite Barbarians Dart Goblin
Lightning Zap Elite Barbarians
Rascals Elite Barbarians Lightning Skeletons Skeleton King
Rascals Dart Goblin
Rascals Elite Barbarians Skeletons Zap Minions Dart Goblin Lightning Skeleton King
Minions Zap Rascals Elite Barbarians Dart Goblin Skeleton King
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rascals Dart Goblin
Zap Dart Goblin
Lightning Dart Goblin
Lightning Rascals Dart Goblin
Zap
Zap Minions Dart Goblin
Dart Goblin
Zap Dart Goblin Lightning
Zap Dart Goblin Lightning
Lightning Minions Elite Barbarians
Lightning Zap Dart Goblin
Lightning Zap Dart Goblin
Lightning Elite Barbarians Dart Goblin
Lightning Minions Dart Goblin
Lightning Zap Elite Barbarians Dart Goblin
Lightning Zap Dart Goblin
Lightning Dart Goblin
Lightning
Minions Lightning
Lightning Zap Dart Goblin
Lightning Zap Dart Goblin
Lightning Minions
Lightning
Lightning
Lightning Zap
Zap
Zap Dart Goblin Lightning
Lightning Zap
Lightning Zap Dart Goblin
Elite Barbarians Lightning Zap Dart Goblin
Zap Lightning Minions Dart Goblin
Lightning Elite Barbarians
Lightning Zap Dart Goblin
Zap Lightning
Lightning
Zap Lightning Minions Dart Goblin
Lightning Zap Dart Goblin
Lightning Rascals Dart Goblin
Zap Dart Goblin Lightning Skeleton King
Lightning Zap
Elite Barbarians Dart Goblin
Zap Minions Rascals Elite Barbarians Dart Goblin Lightning Skeleton King
Zap Dart Goblin Lightning
Lightning Zap Dart Goblin
Lightning Dart Goblin

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