My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Hunter Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Hunter Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Night Witch
Giant Snowball
Skeletons Night Witch
Zap
Skeletons Mortar Night Witch
Barbarian Barrel
Skeletons Mortar Hunter Ice Wizard Night Witch
The Log
Skeletons Hunter
Earthquake
Skeletons Mortar
Arrows
Skeletons Night Witch
Royal Delivery
Skeletons Hunter Ice Wizard Night Witch
Fireball
Mortar Hunter Ice Wizard Night Witch
Poison
Mortar Hunter Ice Wizard Night Witch
Lightning
Mortar Ice Golem Hunter Ice Wizard Night Witch
Rocket
Mortar Hunter Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Freeze Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Ice Golem Freeze Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Freeze Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Ice Golem Ice Wizard Mortar Freeze Hunter Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Ice Golem Ice Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Mortar Ice Golem Freeze Hunter Ice Wizard Night Witch
Mortar
Zap Ice Golem Hunter
Ice Golem
Zap Mortar Hunter
Freeze
Zap
Hunter
Zap Mortar Ice Golem
Ice Wizard
Zap
Night Witch
Zap

Defense Synergies 1 18

Skeletons
Zap Mortar Ice Golem Hunter Ice Wizard Night Witch
Zap
Skeletons Mortar Ice Golem Hunter Ice Wizard Night Witch
Mortar
Skeletons Zap Ice Golem Ice Wizard
Ice Golem
Night Witch Skeletons Zap Mortar Hunter Ice Wizard
Freeze
Hunter
Hunter
Skeletons Zap Ice Golem Freeze Ice Wizard
Ice Wizard
Skeletons Zap Mortar Ice Golem Hunter Night Witch
Night Witch
Ice Golem Skeletons Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Ice Golem
Hunter Skeletons Zap Mortar Ice Wizard Night Witch
Mortar Hunter Skeletons Freeze Ice Wizard Night Witch
Hunter Night Witch Skeletons Mortar Ice Wizard
Freeze Skeletons Zap Hunter Ice Wizard Night Witch
Hunter Zap Mortar Freeze Ice Wizard Night Witch
Zap Ice Golem
Hunter Skeletons Mortar Ice Wizard Night Witch
Skeletons Ice Golem Hunter Ice Wizard Night Witch
Ice Wizard Skeletons Zap Ice Golem Freeze Hunter Night Witch
Hunter Zap Ice Wizard Night Witch
Mortar Hunter Night Witch Skeletons Zap Freeze Ice Wizard
Zap Mortar Freeze Hunter Night Witch
Mortar Hunter
Zap Mortar Freeze Hunter
Skeletons Mortar Hunter Night Witch
Mortar Zap Hunter Ice Wizard Night Witch
Zap Mortar Freeze Hunter Ice Golem Ice Wizard
Mortar Hunter
Hunter Night Witch
Mortar Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Ice Golem
Zap Mortar Ice Golem Hunter
Skeletons Zap Ice Golem Hunter
Hunter Zap Ice Golem Night Witch
Skeletons Hunter Night Witch
Skeletons Zap Ice Golem Freeze Hunter Ice Wizard
Skeletons Ice Golem Hunter Ice Wizard Night Witch
Hunter
Zap Freeze Skeletons Mortar Ice Golem
Skeletons
Hunter
Zap
Skeletons Ice Golem Hunter Night Witch
Skeletons Zap Mortar Ice Golem Freeze Hunter Night Witch
Zap Ice Golem Freeze Hunter Ice Wizard
Zap Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Ice Golem Freeze
Mortar Zap Ice Wizard
Ice Golem Freeze
Zap Mortar
Zap Ice Golem Freeze Hunter Ice Wizard
Mortar
Zap Ice Golem Freeze Hunter Ice Wizard
Zap Mortar
Night Witch
Zap Mortar
Zap
Mortar Ice Golem Hunter
Mortar Freeze
Zap Mortar Ice Golem
Zap Mortar Hunter
Mortar
Mortar Freeze
Night Witch
Zap Mortar Hunter
Zap Mortar
Night Witch
Zap Mortar
Zap Ice Golem Freeze Mortar Hunter Ice Wizard
Mortar Zap Hunter Ice Wizard
Zap Mortar
Zap Mortar
Zap Ice Golem Hunter Ice Wizard Night Witch
Zap Freeze
Night Witch
Zap Mortar Hunter Night Witch
Zap Freeze
Zap Freeze Night Witch
Zap Hunter Ice Wizard
Freeze
Hunter
Zap Mortar Ice Golem
Zap
Zap Freeze
Zap
Zap Mortar Freeze
Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: