My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Musketeer Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Musketeer Furnace
Zap
Skeletons Bats Furnace
Barbarian Barrel
Skeletons Musketeer Furnace
The Log
Skeletons Mini P.E.K.K.A Musketeer Furnace
Earthquake
Skeletons Furnace
Arrows
Skeletons Bats Furnace
Royal Delivery
Skeletons Bats Mini P.E.K.K.A Musketeer
Fireball
Musketeer Furnace
Poison
Bats Musketeer Furnace
Lightning
Mini P.E.K.K.A Musketeer Furnace
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap The Log Mini P.E.K.K.A Musketeer Furnace Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap The Log

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap Mini P.E.K.K.A
Zap
Bats Mini P.E.K.K.A Musketeer Furnace Freeze The Log
Mini P.E.K.K.A
Bats Zap Musketeer Furnace The Log
Musketeer
Zap Mini P.E.K.K.A The Log
Furnace
Zap Mini P.E.K.K.A
Freeze
Zap
The Log
Zap Mini P.E.K.K.A Musketeer

Defense Synergies 4 17

Skeletons
Musketeer Bats Zap Mini P.E.K.K.A Furnace The Log
Bats
Skeletons Zap Mini P.E.K.K.A Musketeer Freeze The Log
Zap
Mini P.E.K.K.A Skeletons Bats Musketeer Furnace The Log
Mini P.E.K.K.A
Zap The Log Skeletons Bats Musketeer Furnace Freeze
Musketeer
Skeletons The Log Bats Zap Mini P.E.K.K.A Furnace
Furnace
Skeletons Zap Mini P.E.K.K.A Musketeer
Freeze
Bats Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Musketeer Skeletons Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Mini P.E.K.K.A Skeletons Bats Zap Musketeer Furnace The Log
Mini P.E.K.K.A Furnace Skeletons Bats Musketeer Freeze
Mini P.E.K.K.A Skeletons Bats Musketeer Furnace
Mini P.E.K.K.A The Log
Freeze The Log Skeletons Bats Zap Musketeer Furnace
Bats Musketeer Furnace Zap Freeze
Zap Musketeer The Log
Mini P.E.K.K.A Skeletons Musketeer Furnace
Skeletons Mini P.E.K.K.A Musketeer
Bats Skeletons Zap Musketeer Furnace Freeze The Log
Musketeer Bats Zap Furnace
Mini P.E.K.K.A Furnace Skeletons Bats Zap Musketeer Freeze The Log
Bats Zap Mini P.E.K.K.A Furnace Freeze The Log
Mini P.E.K.K.A Furnace
Zap Mini P.E.K.K.A Furnace Freeze The Log
Skeletons Bats Mini P.E.K.K.A Musketeer Furnace
Bats Zap Musketeer Furnace The Log
Zap Furnace Freeze The Log Bats Musketeer
Mini P.E.K.K.A Musketeer
Bats Mini P.E.K.K.A Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Furnace
Zap Mini P.E.K.K.A Musketeer The Log
Skeletons Bats Zap Mini P.E.K.K.A Musketeer Furnace The Log
Mini P.E.K.K.A Bats Zap Musketeer The Log
Skeletons Mini P.E.K.K.A Musketeer
Furnace Skeletons Bats Zap Musketeer Freeze
Mini P.E.K.K.A Skeletons Bats Musketeer Furnace
Mini P.E.K.K.A
Zap Freeze Skeletons Bats Mini P.E.K.K.A The Log
Skeletons Musketeer
Bats Mini P.E.K.K.A Musketeer
Zap The Log
Mini P.E.K.K.A Skeletons
Musketeer Furnace
Skeletons Bats Zap Mini P.E.K.K.A Musketeer Furnace Freeze The Log
Bats Zap Mini P.E.K.K.A Musketeer Freeze The Log
Zap Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze The Log
Zap Musketeer The Log
The Log
Musketeer Freeze The Log
Zap Furnace The Log
Bats Zap Musketeer Furnace Freeze
Musketeer Furnace The Log
The Log Zap Freeze
The Log Zap
Bats Mini P.E.K.K.A Musketeer
Zap Musketeer The Log
Zap Musketeer
Musketeer The Log
Musketeer Freeze
Zap Musketeer Furnace The Log
Zap Musketeer Furnace The Log
Musketeer Furnace The Log
Freeze
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer The Log
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap Freeze The Log Furnace
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Bats Zap Musketeer Furnace
Zap Bats Musketeer Freeze
Mini P.E.K.K.A
Zap Musketeer The Log
Zap Freeze
The Log
Zap Bats Musketeer Freeze
Zap Musketeer
Freeze
The Log
Mini P.E.K.K.A Musketeer
The Log Zap Musketeer
Zap
Musketeer
Zap Bats Musketeer Freeze The Log
Bats Zap Musketeer
Zap Musketeer Freeze The Log

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