My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Prince Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Prince
Giant Snowball
Skeletons Musketeer Hog Rider
Zap
Skeletons Prince
Barbarian Barrel
Skeletons Musketeer Electro Wizard Magic Archer
The Log
Skeletons Musketeer Hog Rider Prince
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Musketeer Hog Rider Prince Electro Wizard Magic Archer
Fireball
Musketeer Hog Rider Electro Wizard Magic Archer
Poison
Musketeer Electro Wizard Magic Archer
Lightning
Musketeer Prince Electro Wizard Magic Archer
Rocket
Musketeer Hog Rider Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Musketeer Hog Rider Electro Wizard Magic Archer Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap The Log Musketeer

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Hog Rider Prince Electro Wizard Musketeer The Log Magic Archer
Musketeer
Hog Rider Zap Prince The Log
Hog Rider
Zap Musketeer The Log Prince Electro Wizard Magic Archer
Prince
Zap Musketeer Hog Rider The Log Electro Wizard Magic Archer
The Log
Hog Rider Zap Musketeer Prince Magic Archer
Electro Wizard
Zap Hog Rider Prince Magic Archer
Magic Archer
Zap Hog Rider Prince The Log Electro Wizard

Defense Synergies 4 15

Skeletons
Musketeer Zap Prince The Log Electro Wizard Magic Archer
Zap
Electro Wizard Skeletons Musketeer Prince The Log Magic Archer
Musketeer
Skeletons The Log Zap Electro Wizard
Hog Rider
Prince
The Log Skeletons Zap Electro Wizard Magic Archer
The Log
Musketeer Prince Skeletons Zap Electro Wizard Magic Archer
Electro Wizard
Zap Skeletons Musketeer Prince The Log Magic Archer
Magic Archer
Skeletons Zap Prince The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log Electro Wizard Magic Archer
Skeletons Zap Musketeer Prince The Log Electro Wizard
Prince Skeletons Musketeer Electro Wizard
Prince Skeletons Musketeer Electro Wizard
Prince The Log
The Log Skeletons Zap Musketeer Electro Wizard Magic Archer
Musketeer Electro Wizard Zap Magic Archer
Zap Musketeer The Log Electro Wizard Magic Archer
Skeletons Musketeer Prince
Skeletons Musketeer Prince Electro Wizard
Electro Wizard Skeletons Zap Musketeer The Log Magic Archer
Musketeer Zap Electro Wizard Magic Archer
Prince Skeletons Zap Musketeer The Log Electro Wizard
Zap Prince The Log Electro Wizard Magic Archer
Prince Electro Wizard
Zap Prince The Log Electro Wizard
Skeletons Musketeer Prince Electro Wizard
Zap Musketeer Prince The Log Electro Wizard Magic Archer
Zap The Log Musketeer Electro Wizard Magic Archer
Musketeer Prince Electro Wizard
Musketeer Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Prince Electro Wizard
Electro Wizard Zap Musketeer Prince The Log Magic Archer
Skeletons Zap Musketeer Prince The Log Electro Wizard
Prince Zap Musketeer The Log Electro Wizard
Skeletons Musketeer Prince
Skeletons Zap Musketeer Electro Wizard Magic Archer
Prince Skeletons Musketeer Electro Wizard
Prince
Zap Electro Wizard Skeletons Prince The Log Magic Archer
Skeletons Musketeer
Musketeer Prince
Zap Prince The Log Electro Wizard
Prince Skeletons
Musketeer Magic Archer
Electro Wizard Skeletons Zap Musketeer Prince The Log Magic Archer
Zap Musketeer The Log Electro Wizard Magic Archer
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer The Log
Zap Musketeer The Log Electro Wizard Magic Archer
The Log Magic Archer
Musketeer Prince The Log
Zap The Log Magic Archer
Zap Musketeer Magic Archer
Musketeer The Log Magic Archer
The Log Zap Magic Archer
The Log Zap
Musketeer Prince Electro Wizard
Zap Musketeer Prince The Log Electro Wizard Magic Archer
Zap Musketeer Magic Archer
Musketeer The Log Magic Archer
Musketeer Magic Archer
Zap Musketeer Prince The Log Magic Archer
Zap Musketeer The Log Magic Archer
Magic Archer Musketeer The Log
Zap Musketeer Prince The Log Electro Wizard Magic Archer
Zap The Log Magic Archer
Musketeer Prince The Log Magic Archer
Musketeer Prince The Log
Zap Musketeer The Log
Zap The Log Magic Archer
The Log Zap Musketeer Electro Wizard Magic Archer
Zap Musketeer Prince The Log Magic Archer
Zap Musketeer The Log Magic Archer
Zap Musketeer Electro Wizard Magic Archer
Zap Electro Wizard Musketeer
Zap Musketeer The Log Magic Archer
Zap Electro Wizard Magic Archer
Prince
The Log Magic Archer
Zap Electro Wizard Musketeer Prince Magic Archer
Zap Musketeer Electro Wizard Magic Archer
The Log
Musketeer Prince Electro Wizard Magic Archer
The Log Zap Musketeer Magic Archer
Zap
Musketeer Prince
Zap Musketeer The Log Electro Wizard Magic Archer
Zap Musketeer Electro Wizard Magic Archer
Zap Musketeer Prince The Log Electro Wizard Magic Archer
Prince

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