My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Bad
F2P score
Good

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Dark Prince Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Dark Prince Fisherman
Giant Snowball
Skeletons Fisherman
Zap
Skeletons Firecracker Royal Giant Dark Prince Fisherman
Barbarian Barrel
Skeletons Firecracker Dark Prince
The Log
Skeletons Firecracker Royal Giant Dark Prince Fisherman
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Dark Prince Fisherman
Fireball
Firecracker Fisherman
Poison
Firecracker Fisherman
Lightning
Dark Prince Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Barbarian Barrel Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Barbarian Barrel Firecracker Fisherman Fireball Dark Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Barbarian Barrel Firecracker

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Fireball Royal Giant Barbarian Barrel Dark Prince Fisherman
Firecracker
Zap Royal Giant Barbarian Barrel Dark Prince Fisherman
Royal Giant
Firecracker Fireball Barbarian Barrel Fisherman Zap Dark Prince
Fireball
Zap Royal Giant Dark Prince
Barbarian Barrel
Royal Giant Zap Firecracker Dark Prince
Dark Prince
Zap Firecracker Royal Giant Fireball Barbarian Barrel Fisherman
Fisherman
Royal Giant Zap Firecracker Dark Prince

Defense Synergies 3 13

Skeletons
Fisherman Zap Firecracker Barbarian Barrel Dark Prince
Zap
Fireball Skeletons Firecracker Barbarian Barrel Dark Prince Fisherman
Firecracker
Skeletons Zap Barbarian Barrel Dark Prince Fisherman
Royal Giant
Fireball
Zap Barbarian Barrel Dark Prince
Barbarian Barrel
Fireball Skeletons Zap Firecracker Dark Prince
Dark Prince
Skeletons Zap Firecracker Fireball Barbarian Barrel
Fisherman
Skeletons Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Barbarian Barrel
Skeletons Zap Firecracker Dark Prince Fisherman
Fisherman Skeletons Dark Prince
Skeletons Firecracker Dark Prince Fisherman
Firecracker Fireball Barbarian Barrel Dark Prince
Fireball Barbarian Barrel Skeletons Zap Firecracker Dark Prince
Zap Firecracker Fireball
Zap Fireball Barbarian Barrel
Skeletons Fisherman
Skeletons Firecracker Barbarian Barrel Dark Prince Fisherman
Skeletons Zap Firecracker Fireball Barbarian Barrel Dark Prince Fisherman
Zap Firecracker Fireball
Skeletons Zap Fireball Dark Prince
Fireball Zap Firecracker Barbarian Barrel Dark Prince
Zap Fireball Fisherman
Skeletons Firecracker Fireball Dark Prince Fisherman
Fireball Zap Firecracker Barbarian Barrel Dark Prince Fisherman
Zap Barbarian Barrel Firecracker Fireball Dark Prince Fisherman
Fisherman
Dark Prince Firecracker Fireball Barbarian Barrel Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Fireball Barbarian Barrel Dark Prince Fisherman
Fireball Zap Firecracker Barbarian Barrel Fisherman
Skeletons Zap Dark Prince Fisherman
Dark Prince Zap Fireball Barbarian Barrel Fisherman
Skeletons Dark Prince Fisherman
Firecracker Fireball Skeletons Zap
Dark Prince Skeletons Fireball
Dark Prince Fisherman
Zap Skeletons Firecracker Fireball Barbarian Barrel Dark Prince
Skeletons
Dark Prince
Zap Fireball Dark Prince
Dark Prince Skeletons Fireball
Firecracker Fireball
Skeletons Zap Firecracker Fireball Barbarian Barrel Dark Prince Fisherman
Zap Firecracker Fireball Barbarian Barrel Dark Prince
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Barbarian Barrel
Firecracker Fireball Zap Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel Dark Prince
Fireball Zap Firecracker Barbarian Barrel Dark Prince
Firecracker Fireball Zap
Firecracker
Fireball Zap Firecracker Barbarian Barrel
Fireball Zap Firecracker Fisherman
Fireball Fisherman
Firecracker Zap Fireball Barbarian Barrel Dark Prince Fisherman
Fireball Zap Firecracker
Firecracker Fireball Barbarian Barrel Fisherman
Firecracker Fireball Barbarian Barrel Fisherman
Zap Firecracker Fireball Barbarian Barrel Fisherman
Zap Firecracker Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fisherman
Zap Firecracker Fireball Barbarian Barrel Dark Prince Fisherman
Zap Firecracker Fireball Barbarian Barrel
Fireball
Fireball
Fisherman
Zap Fireball Barbarian Barrel
Zap Firecracker Fireball Barbarian Barrel Dark Prince
Fisherman
Firecracker Fireball Zap Barbarian Barrel Fisherman
Fireball Zap Fisherman
Fireball Zap Firecracker Barbarian Barrel Fisherman
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball
Zap Fireball Barbarian Barrel Dark Prince
Fireball Zap Firecracker
Fireball Barbarian Barrel
Fireball Firecracker Dark Prince
Zap Firecracker Fireball
Zap Fireball
Firecracker Dark Prince
Zap Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Barbarian Barrel Dark Prince
Fireball Firecracker

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