My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Valkyrie Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Heal Spirit Dart Goblin Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Dart Goblin Fisherman
Zap
Skeletons Royal Giant Dart Goblin Fisherman
Barbarian Barrel
Skeletons Heal Spirit Dart Goblin Valkyrie
The Log
Skeletons Royal Giant Heal Spirit Dart Goblin Fisherman
Earthquake
Skeletons
Arrows
Skeletons Heal Spirit Dart Goblin
Royal Delivery
Skeletons Heal Spirit Dart Goblin Valkyrie Fisherman Mother Witch
Fireball
Dart Goblin Fisherman Mother Witch
Poison
Dart Goblin Fisherman Mother Witch
Lightning
Valkyrie Fisherman Mother Witch
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Valkyrie Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Zap Dart Goblin Fisherman Valkyrie Mother Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Heal Spirit Zap Dart Goblin

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Royal Giant Heal Spirit Dart Goblin Valkyrie Fisherman Mother Witch
Royal Giant
Heal Spirit Dart Goblin Fisherman Mother Witch Zap
Heal Spirit
Royal Giant Zap Valkyrie
Dart Goblin
Royal Giant Valkyrie Zap
Valkyrie
Dart Goblin Zap Heal Spirit Fisherman Mother Witch
Fisherman
Royal Giant Zap Valkyrie
Mother Witch
Royal Giant Zap Valkyrie

Defense Synergies 2 11

Skeletons
Dart Goblin Fisherman Zap
Zap
Skeletons Dart Goblin Valkyrie Fisherman Mother Witch
Royal Giant
Heal Spirit
Dart Goblin
Skeletons Zap Valkyrie Fisherman Mother Witch
Valkyrie
Zap Dart Goblin Fisherman Mother Witch
Fisherman
Skeletons Zap Dart Goblin Valkyrie Mother Witch
Mother Witch
Zap Dart Goblin Valkyrie Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Valkyrie
Skeletons Zap Dart Goblin Valkyrie Fisherman
Fisherman Skeletons Dart Goblin Valkyrie
Skeletons Dart Goblin Valkyrie Fisherman
Valkyrie
Skeletons Zap Dart Goblin Valkyrie Mother Witch
Dart Goblin Zap
Zap Dart Goblin Valkyrie
Skeletons Fisherman
Skeletons Dart Goblin Valkyrie Fisherman
Dart Goblin Valkyrie Mother Witch Skeletons Zap Fisherman
Zap Dart Goblin
Skeletons Zap Valkyrie
Valkyrie Zap Dart Goblin
Zap Fisherman
Skeletons Valkyrie Fisherman
Zap Dart Goblin Valkyrie Fisherman
Zap Valkyrie Dart Goblin Fisherman Mother Witch
Dart Goblin Fisherman
Valkyrie Dart Goblin Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap Fisherman
Zap Valkyrie Fisherman
Skeletons Zap Valkyrie Fisherman
Valkyrie Zap Fisherman
Skeletons Valkyrie Fisherman
Mother Witch Skeletons Zap Dart Goblin
Skeletons Dart Goblin Valkyrie
Valkyrie Fisherman
Zap Skeletons Valkyrie
Skeletons Dart Goblin
Dart Goblin Valkyrie
Zap Valkyrie
Skeletons Valkyrie
Dart Goblin Valkyrie
Skeletons Zap Dart Goblin Valkyrie Fisherman
Valkyrie Zap Dart Goblin Mother Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie
Zap Dart Goblin Fisherman
Dart Goblin
Dart Goblin Valkyrie
Zap Valkyrie
Mother Witch Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Fisherman
Fisherman
Zap Dart Goblin Valkyrie Fisherman
Zap Dart Goblin
Dart Goblin Fisherman
Dart Goblin Fisherman
Zap Dart Goblin Fisherman
Zap Dart Goblin
Dart Goblin
Fisherman
Zap Dart Goblin Fisherman
Zap Dart Goblin Valkyrie Mother Witch
Fisherman
Zap
Zap Mother Witch Valkyrie
Fisherman
Zap Dart Goblin Fisherman
Zap Fisherman
Zap Dart Goblin Fisherman
Zap Dart Goblin Mother Witch
Zap Dart Goblin
Zap Dart Goblin
Zap
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin Valkyrie
Zap Dart Goblin
Zap
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin

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