My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Bad
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Royal Giant Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Royal Giant
Barbarian Barrel
Skeletons
The Log
Skeletons Royal Giant
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats
Fireball
Poison
Bats
Lightning
Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Ice Golem Rage Fireball Freeze Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap Ice Golem

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Giant Ice Golem Zap Rage
Zap
Fireball Bats Royal Giant Ice Golem Freeze
Royal Giant
Bats Fireball Zap Ice Golem
Ice Golem
Bats Zap Royal Giant
Fireball
Zap Royal Giant Freeze
Rage
Bats
Freeze
Zap Fireball

Defense Synergies 1 9

Skeletons
Bats Zap Ice Golem
Bats
Skeletons Zap Ice Golem Freeze
Zap
Fireball Skeletons Bats Ice Golem
Royal Giant
Ice Golem
Skeletons Bats Zap Fireball
Fireball
Zap Ice Golem Freeze
Rage
Freeze
Bats Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Fireball
Skeletons Bats Zap
Skeletons Bats Freeze
Skeletons Bats
Fireball
Fireball Freeze Skeletons Bats Zap
Bats Zap Fireball Freeze
Zap Ice Golem Fireball
Skeletons
Skeletons Ice Golem
Bats Skeletons Zap Ice Golem Fireball Freeze
Bats Zap Fireball
Skeletons Bats Zap Fireball Freeze
Fireball Bats Zap Freeze
Zap Fireball Freeze
Skeletons Bats Fireball
Fireball Bats Zap
Zap Freeze Bats Ice Golem Fireball
Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Ice Golem Fireball
Fireball Zap Ice Golem
Skeletons Bats Zap Ice Golem
Bats Zap Ice Golem Fireball
Skeletons
Fireball Skeletons Bats Zap Ice Golem Freeze
Skeletons Bats Ice Golem Fireball
Zap Freeze Skeletons Bats Ice Golem Fireball
Skeletons
Bats
Zap Fireball
Skeletons Ice Golem Fireball
Fireball
Skeletons Bats Zap Ice Golem Fireball Freeze
Bats Zap Ice Golem Fireball Freeze
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Freeze
Fireball Zap
Fireball
Ice Golem Fireball Freeze
Fireball Zap
Fireball Bats Zap Ice Golem Freeze
Fireball Zap Ice Golem Freeze
Fireball Zap
Bats Fireball
Zap Fireball
Fireball Zap
Ice Golem Fireball
Fireball Freeze
Zap Ice Golem Fireball
Zap Fireball
Fireball
Fireball Freeze
Bats
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Golem Freeze Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Ice Golem Fireball
Zap Bats Fireball Freeze
Fireball
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Bats Fireball Freeze
Fireball Zap
Freeze
Fireball
Fireball
Zap Ice Golem Fireball
Zap Fireball
Zap Bats Fireball Freeze
Bats Zap Fireball
Zap Fireball Freeze
Fireball

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