My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Flying Machine P.E.K.K.A Royal Ghost Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine P.E.K.K.A Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Bandit
Giant Snowball
Skeletons Battle Ram Flying Machine
Zap
Skeletons Battle Ram Flying Machine Bandit
Barbarian Barrel
Skeletons Battle Ram Royal Ghost Bandit Magic Archer
The Log
Skeletons Battle Ram Bandit
Earthquake
Skeletons
Arrows
Skeletons Flying Machine
Royal Delivery
Skeletons Battle Ram Flying Machine P.E.K.K.A Royal Ghost Bandit Magic Archer
Fireball
Battle Ram Flying Machine Bandit Magic Archer
Poison
Flying Machine Magic Archer
Lightning
Battle Ram Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Royal Ghost Bandit Battle Ram Flying Machine Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Royal Ghost Bandit

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Battle Ram P.E.K.K.A Flying Machine Royal Ghost Bandit Magic Archer
Battle Ram
Zap Bandit Magic Archer Flying Machine P.E.K.K.A Royal Ghost
Flying Machine
Zap Battle Ram P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Magic Archer Battle Ram Flying Machine
Royal Ghost
Zap Battle Ram Flying Machine Bandit Magic Archer
Bandit
Battle Ram Zap Royal Ghost Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Zap Royal Ghost Bandit

Defense Synergies 0 15

Skeletons
Zap Flying Machine P.E.K.K.A Royal Ghost Bandit Magic Archer
Zap
Skeletons Flying Machine P.E.K.K.A Royal Ghost Bandit Magic Archer
Battle Ram
Flying Machine
Skeletons Zap P.E.K.K.A Royal Ghost Bandit
P.E.K.K.A
Skeletons Zap Flying Machine
Royal Ghost
Skeletons Zap Flying Machine
Bandit
Skeletons Zap Flying Machine Magic Archer
Magic Archer
Skeletons Zap Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Magic Archer
P.E.K.K.A Skeletons Zap Flying Machine Bandit
P.E.K.K.A Skeletons Bandit
P.E.K.K.A Skeletons Bandit
P.E.K.K.A
Skeletons Zap Flying Machine Royal Ghost Bandit Magic Archer
Zap Flying Machine Magic Archer
Zap Flying Machine P.E.K.K.A Bandit Magic Archer
P.E.K.K.A Skeletons
Skeletons Royal Ghost Bandit
Skeletons Zap Flying Machine Royal Ghost Bandit Magic Archer
Zap Flying Machine Magic Archer
P.E.K.K.A Skeletons Zap Flying Machine Bandit
Zap P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Skeletons P.E.K.K.A
Zap Flying Machine Royal Ghost Bandit Magic Archer
Zap Flying Machine Royal Ghost Bandit Magic Archer
P.E.K.K.A
Royal Ghost Flying Machine P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A Royal Ghost Bandit
Bandit Zap Flying Machine Royal Ghost Magic Archer
P.E.K.K.A Bandit Skeletons Zap
P.E.K.K.A Zap Bandit
P.E.K.K.A Skeletons Bandit
Skeletons Zap Flying Machine Magic Archer
P.E.K.K.A Skeletons Flying Machine Bandit
P.E.K.K.A
Zap P.E.K.K.A Skeletons Flying Machine Bandit Magic Archer
P.E.K.K.A Skeletons
P.E.K.K.A Flying Machine
P.E.K.K.A Zap
P.E.K.K.A Skeletons Bandit
Flying Machine Magic Archer
Skeletons Zap Flying Machine P.E.K.K.A Magic Archer
Zap Flying Machine P.E.K.K.A Royal Ghost Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Flying Machine Royal Ghost Bandit
Zap Flying Machine Royal Ghost Bandit Magic Archer
Flying Machine Bandit Magic Archer
Flying Machine
Zap Magic Archer
Zap Flying Machine Magic Archer
Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Zap Flying Machine Bandit
Zap Flying Machine Bandit Magic Archer
Zap Flying Machine Magic Archer
Flying Machine Bandit Magic Archer
Flying Machine Bandit Magic Archer
Zap Flying Machine Magic Archer
Zap Flying Machine Bandit Magic Archer
Magic Archer Flying Machine Bandit
Zap Flying Machine Bandit Magic Archer
Zap Flying Machine Magic Archer
Magic Archer
Zap Flying Machine
Zap Magic Archer
Zap Flying Machine Royal Ghost Bandit Magic Archer
Zap Flying Machine Bandit Magic Archer
Zap Bandit Magic Archer
Zap Flying Machine Magic Archer
Zap Flying Machine
Zap Bandit Magic Archer
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Flying Machine Bandit Magic Archer
Zap Flying Machine Magic Archer
Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Zap
Flying Machine P.E.K.K.A
Zap Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Zap Flying Machine Royal Ghost Bandit Magic Archer
P.E.K.K.A

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