My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Witch P.E.K.K.A Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Battle Ram Witch Princess
Zap
Skeletons Battle Ram Witch Princess
Barbarian Barrel
Skeletons Battle Ram Witch Princess
The Log
Skeletons Battle Ram Witch Princess
Earthquake
Skeletons Witch
Arrows
Skeletons Witch Princess
Royal Delivery
Skeletons Battle Ram Witch P.E.K.K.A Princess
Fireball
Battle Ram Witch Princess
Poison
Witch Princess
Lightning
Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Freeze P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Princess Battle Ram Freeze Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Princess Battle Ram

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Battle Ram P.E.K.K.A Freeze Witch Princess Mega Knight
Battle Ram
Zap Freeze Witch P.E.K.K.A Princess
Freeze
Zap Battle Ram
Witch
Zap Battle Ram P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Battle Ram Witch Princess
Princess
Zap Battle Ram P.E.K.K.A Mega Knight
Mega Knight
Zap Witch Princess

Defense Synergies 1 11

Skeletons
Zap Witch P.E.K.K.A Princess
Zap
Mega Knight Skeletons Witch P.E.K.K.A Princess
Battle Ram
Freeze
Mega Knight
Witch
Skeletons Zap Mega Knight
P.E.K.K.A
Skeletons Zap Princess
Princess
Skeletons Zap P.E.K.K.A Mega Knight
Mega Knight
Zap Freeze Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Skeletons Zap Witch Mega Knight
Witch P.E.K.K.A Mega Knight Skeletons Freeze
Witch P.E.K.K.A Skeletons Mega Knight
P.E.K.K.A Princess Mega Knight
Freeze Skeletons Zap Mega Knight
Zap Freeze Witch Princess
Zap P.E.K.K.A Mega Knight
Witch P.E.K.K.A Skeletons Princess
Skeletons Mega Knight
Witch Skeletons Zap Freeze Princess Mega Knight
Zap Witch Princess
P.E.K.K.A Mega Knight Skeletons Zap Freeze Witch
Mega Knight Zap Freeze Witch P.E.K.K.A Princess
P.E.K.K.A Mega Knight
Zap Freeze P.E.K.K.A Mega Knight
Mega Knight Skeletons Witch P.E.K.K.A
Mega Knight Zap Witch
Zap Freeze Witch Princess Mega Knight
P.E.K.K.A
Mega Knight Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Witch P.E.K.K.A
Zap Mega Knight
P.E.K.K.A Mega Knight Skeletons Zap Witch
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Skeletons Witch Mega Knight
Skeletons Zap Freeze Witch Princess
P.E.K.K.A Skeletons Witch
P.E.K.K.A Mega Knight
Zap Freeze P.E.K.K.A Mega Knight Skeletons Witch
Witch P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight Witch
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Skeletons Witch
Witch Princess Mega Knight
Witch Skeletons Zap Freeze P.E.K.K.A
Mega Knight Zap Freeze Witch P.E.K.K.A Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Freeze
Zap Princess
Freeze
Zap Mega Knight
Zap Freeze Witch Princess
Witch Princess
Zap Freeze Princess
Zap
Zap Princess
Zap Princess
Princess
Freeze Princess
Princess Zap
Zap Witch Princess
Princess Mega Knight
Freeze
Zap Princess Mega Knight
Zap Witch Princess Mega Knight
Mega Knight
Princess
Zap
Zap Freeze Witch Princess Mega Knight
Witch
Zap Witch Princess
Zap Witch Princess Mega Knight
Zap
Zap Witch Princess
Zap Freeze Witch
Zap Mega Knight
Zap Freeze Princess
P.E.K.K.A Mega Knight
Princess
Zap Freeze Witch Princess
Zap Witch Princess
Freeze
Princess Mega Knight
Zap Princess
Zap
P.E.K.K.A Mega Knight
Zap Freeze Witch Princess
Zap Witch Princess
Zap Freeze Witch Princess Mega Knight
P.E.K.K.A
Mega Knight

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