My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Furnace Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Barbarian Barrel Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Dark Prince
Giant Snowball
Skeletons Furnace Wall Breakers Witch
Zap
Skeletons Furnace Wall Breakers Dark Prince Witch
Barbarian Barrel
Skeletons Rascals Furnace Wall Breakers Dark Prince Witch
The Log
Skeletons Rascals Furnace Wall Breakers Dark Prince Witch
Earthquake
Skeletons Furnace Witch
Arrows
Skeletons Rascals Furnace Wall Breakers Witch
Royal Delivery
Skeletons Rascals Wall Breakers Dark Prince Witch
Fireball
Rascals Furnace Wall Breakers Witch
Poison
Rascals Furnace Witch
Lightning
Furnace Dark Prince Witch
Rocket
Rascals Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Barbarian Barrel Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Barbarian Barrel Wall Breakers Furnace Dark Prince Rascals Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Zap Barbarian Barrel Wall Breakers

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Furnace Barbarian Barrel Wall Breakers Dark Prince Witch
Rascals
Wall Breakers Dark Prince
Furnace
Zap Barbarian Barrel Dark Prince
Barbarian Barrel
Zap Furnace Wall Breakers Dark Prince
Wall Breakers
Zap Rascals Barbarian Barrel
Dark Prince
Zap Rascals Furnace Barbarian Barrel Witch
Witch
Zap Dark Prince

Defense Synergies 0 16

Skeletons
Zap Furnace Barbarian Barrel Dark Prince Witch
Zap
Skeletons Rascals Furnace Barbarian Barrel Dark Prince Witch
Rascals
Zap Barbarian Barrel
Furnace
Skeletons Zap Barbarian Barrel Dark Prince
Barbarian Barrel
Skeletons Zap Rascals Furnace Dark Prince Witch
Wall Breakers
Dark Prince
Skeletons Zap Furnace Barbarian Barrel Witch
Witch
Skeletons Zap Barbarian Barrel Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Barbarian Barrel
Skeletons Zap Rascals Furnace Dark Prince Witch
Furnace Witch Skeletons Rascals Dark Prince
Witch Skeletons Rascals Furnace Dark Prince
Barbarian Barrel Dark Prince
Barbarian Barrel Skeletons Zap Rascals Furnace Dark Prince
Furnace Zap Rascals Witch
Zap Rascals Barbarian Barrel
Witch Skeletons Rascals Furnace
Skeletons Rascals Barbarian Barrel Dark Prince
Witch Skeletons Zap Rascals Furnace Barbarian Barrel Dark Prince
Zap Rascals Furnace Witch
Furnace Skeletons Zap Rascals Dark Prince Witch
Zap Rascals Furnace Barbarian Barrel Dark Prince Witch
Rascals Furnace
Zap Rascals Furnace
Skeletons Rascals Furnace Dark Prince Witch
Zap Rascals Furnace Barbarian Barrel Dark Prince Witch
Zap Furnace Barbarian Barrel Witch Rascals Dark Prince
Rascals Dark Prince Furnace Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Zap Furnace Barbarian Barrel Dark Prince Witch
Zap Barbarian Barrel
Skeletons Zap Rascals Furnace Dark Prince Witch
Dark Prince Zap Rascals Barbarian Barrel
Skeletons Rascals Dark Prince Witch
Furnace Skeletons Zap Rascals Witch
Rascals Dark Prince Skeletons Furnace Witch
Rascals Dark Prince
Zap Skeletons Barbarian Barrel Dark Prince Witch
Witch Skeletons
Rascals Dark Prince Witch
Zap Dark Prince
Rascals Dark Prince Skeletons Witch
Rascals Furnace Witch
Rascals Witch Skeletons Zap Furnace Barbarian Barrel Dark Prince
Zap Rascals Barbarian Barrel Dark Prince Witch
Zap Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel
Rascals Barbarian Barrel Dark Prince
Zap Furnace Barbarian Barrel Dark Prince
Zap Furnace Witch
Furnace Witch
Zap Barbarian Barrel
Zap
Zap Barbarian Barrel Dark Prince
Zap
Barbarian Barrel
Barbarian Barrel
Zap Furnace Barbarian Barrel
Zap Furnace Barbarian Barrel Witch
Furnace Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel Dark Prince
Zap Barbarian Barrel Witch
Zap Barbarian Barrel
Zap Furnace Barbarian Barrel Dark Prince Witch
Witch
Zap Barbarian Barrel Witch
Zap Witch
Zap Barbarian Barrel
Zap Furnace Witch
Zap Witch
Zap
Zap
Zap Barbarian Barrel Dark Prince Witch
Zap Witch
Barbarian Barrel
Rascals Dark Prince
Zap
Zap
Dark Prince
Zap Rascals Witch
Zap Witch
Zap Barbarian Barrel Dark Prince Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: