My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Ice Golem Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Guards
Giant Snowball
Skeletons Guards
Zap
Skeletons Royal Giant Guards
Barbarian Barrel
Skeletons Guards Executioner Ice Wizard
The Log
Skeletons Royal Giant Guards
Earthquake
Skeletons Guards
Arrows
Skeletons Guards
Royal Delivery
Skeletons Guards Executioner Ice Wizard
Fireball
Executioner Ice Wizard
Poison
Guards Executioner Ice Wizard
Lightning
Ice Golem Executioner Ice Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Royal Delivery Ice Golem Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Delivery Ice Golem Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Ice Golem Guards Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Ice Golem Royal Delivery Guards Ice Wizard Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Ice Golem Royal Delivery

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Royal Giant Ice Golem Guards Executioner Ice Wizard
Royal Delivery
Royal Giant
Ice Wizard Zap Ice Golem Guards Executioner
Ice Golem
Zap Royal Giant Executioner
Guards
Zap Royal Giant
Executioner
Zap Royal Giant Ice Golem
Ice Wizard
Royal Giant Zap

Defense Synergies 0 19

Skeletons
Zap Royal Delivery Ice Golem Executioner Ice Wizard
Zap
Skeletons Royal Delivery Ice Golem Guards Executioner Ice Wizard
Royal Delivery
Skeletons Zap Ice Golem Guards Executioner Ice Wizard
Royal Giant
Ice Golem
Skeletons Zap Royal Delivery Guards Executioner Ice Wizard
Guards
Zap Royal Delivery Ice Golem Executioner Ice Wizard
Executioner
Skeletons Zap Royal Delivery Ice Golem Guards
Ice Wizard
Skeletons Zap Royal Delivery Ice Golem Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Executioner
Skeletons Zap Royal Delivery Executioner Ice Wizard
Skeletons Royal Delivery Executioner Ice Wizard
Skeletons Guards Ice Wizard
Royal Delivery
Royal Delivery Skeletons Zap Guards Executioner Ice Wizard
Zap Royal Delivery Executioner Ice Wizard
Zap Ice Golem
Skeletons Ice Wizard
Guards Skeletons Royal Delivery Ice Golem Ice Wizard
Guards Executioner Ice Wizard Skeletons Zap Royal Delivery Ice Golem
Executioner Zap Royal Delivery Ice Wizard
Skeletons Zap Royal Delivery Guards Ice Wizard
Executioner Zap Royal Delivery Guards
Zap Royal Delivery
Skeletons Royal Delivery Executioner
Royal Delivery Zap Guards Executioner Ice Wizard
Zap Royal Delivery Executioner Ice Golem Guards Ice Wizard
Royal Delivery Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Zap Royal Delivery Ice Golem
Royal Delivery Zap Ice Golem Executioner
Royal Delivery Guards Skeletons Zap Ice Golem
Guards Zap Royal Delivery Ice Golem
Skeletons Royal Delivery Guards Executioner
Royal Delivery Executioner Skeletons Zap Ice Golem Ice Wizard
Royal Delivery Guards Skeletons Ice Golem Ice Wizard
Royal Delivery
Zap Royal Delivery Skeletons Ice Golem
Skeletons Royal Delivery Guards
Guards
Zap Royal Delivery Guards
Royal Delivery Skeletons Ice Golem Guards Executioner
Executioner
Guards Skeletons Zap Royal Delivery Ice Golem Executioner
Executioner Zap Royal Delivery Ice Golem Ice Wizard
Zap Royal Delivery Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Guards
Zap Executioner Ice Wizard
Ice Golem Guards
Executioner Zap
Executioner Zap Ice Golem Ice Wizard
Executioner
Zap Ice Golem Executioner Ice Wizard
Zap
Guards
Zap
Zap Executioner
Ice Golem Executioner
Zap Ice Golem
Zap Executioner
Executioner
Zap Executioner
Zap
Zap
Zap Ice Golem Executioner Ice Wizard
Zap Executioner Ice Wizard
Zap
Zap
Zap Ice Golem Executioner Ice Wizard
Zap Guards
Zap
Zap
Zap Guards
Zap Executioner Ice Wizard
Executioner
Zap Ice Golem Executioner
Zap
Executioner
Zap Guards
Zap Executioner
Zap Executioner

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