My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Battle Ram Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Goblin Barrel Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Battle Ram Goblin Barrel Bandit
Giant Snowball
Skeletons Royal Recruits Battle Ram Goblin Barrel
Zap
Skeletons Battle Ram Goblin Barrel Bandit
Barbarian Barrel
Skeletons Royal Recruits Battle Ram Goblin Barrel Royal Ghost Bandit
The Log
Skeletons Royal Recruits Battle Ram Goblin Barrel Bandit
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Royal Recruits Goblin Barrel
Royal Delivery
Skeletons Royal Recruits Battle Ram Goblin Barrel Royal Ghost Bandit
Fireball
Battle Ram Goblin Barrel Bandit
Poison
Royal Recruits
Lightning
Battle Ram Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Ram Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Goblin Barrel Royal Ghost Bandit Fireball Battle Ram Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Goblin Barrel Royal Ghost

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Battle Ram Royal Recruits Royal Ghost Bandit
Royal Recruits
Zap Battle Ram Royal Ghost Bandit
Fireball
Zap Battle Ram
Battle Ram
Zap Bandit Royal Recruits Fireball Goblin Barrel Royal Ghost
Goblin Barrel
Battle Ram Royal Ghost Bandit
Royal Ghost
Zap Royal Recruits Battle Ram Goblin Barrel Bandit
Bandit
Battle Ram Zap Royal Recruits Goblin Barrel Royal Ghost

Defense Synergies 1 6

Skeletons
Zap Royal Ghost Bandit
Zap
Fireball Skeletons Royal Ghost Bandit
Royal Recruits
Fireball
Zap Bandit
Battle Ram
Goblin Barrel
Royal Ghost
Skeletons Zap
Bandit
Skeletons Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Fireball
Skeletons Zap Royal Recruits Bandit
Skeletons Royal Recruits Bandit
Royal Recruits Skeletons Bandit
Royal Recruits Fireball
Fireball Skeletons Zap Royal Ghost Bandit
Zap Fireball
Zap Royal Recruits Fireball Bandit
Skeletons Royal Recruits
Skeletons Royal Recruits Royal Ghost Bandit
Skeletons Zap Royal Recruits Fireball Royal Ghost Bandit
Zap Fireball
Royal Recruits Skeletons Zap Fireball Bandit
Fireball Zap Royal Recruits Royal Ghost
Royal Recruits Bandit
Zap Royal Recruits Fireball Bandit
Skeletons Royal Recruits Fireball
Fireball Zap Royal Recruits Royal Ghost Bandit
Zap Royal Recruits Fireball Royal Ghost Bandit
Royal Recruits
Royal Recruits Royal Ghost Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Zap Fireball Royal Ghost Bandit
Fireball Bandit Zap Royal Ghost
Royal Recruits Bandit Skeletons Zap
Royal Recruits Zap Fireball Bandit
Royal Recruits Skeletons Bandit
Fireball Skeletons Zap
Royal Recruits Skeletons Fireball Bandit
Royal Recruits
Zap Royal Recruits Skeletons Fireball Bandit
Royal Recruits Skeletons
Royal Recruits
Royal Recruits Zap Fireball
Royal Recruits Skeletons Fireball Bandit
Royal Recruits Fireball
Royal Recruits Skeletons Zap Fireball
Zap Royal Recruits Fireball Royal Ghost
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Royal Ghost Bandit
Fireball Zap Royal Ghost Bandit
Fireball Bandit
Royal Recruits Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Zap Bandit
Fireball
Zap Royal Recruits Fireball Bandit
Fireball Zap
Fireball Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Bandit
Royal Recruits Fireball Bandit
Fireball
Zap Fireball Bandit
Zap Fireball
Fireball
Fireball
Zap Royal Recruits Fireball
Zap Fireball
Fireball Zap Royal Ghost Bandit
Fireball Zap Bandit
Fireball Zap Bandit
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Bandit
Zap Fireball
Fireball
Zap Royal Recruits Fireball Bandit
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Royal Recruits
Zap Royal Recruits Fireball
Zap Fireball
Zap Royal Recruits Fireball Royal Ghost Bandit
Fireball

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