My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Firecracker Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Skeletons Skeleton Barrel Clone Witch
Zap
Skeletons Skeleton Barrel Firecracker Clone Witch
Barbarian Barrel
Skeletons Skeleton Barrel Firecracker Clone Witch Giant Skeleton
The Log
Skeletons Skeleton Barrel Firecracker Clone Witch Giant Skeleton
Earthquake
Skeletons Firecracker Clone Witch
Arrows
Skeletons Skeleton Barrel Firecracker Clone Witch
Royal Delivery
Skeletons Skeleton Barrel Firecracker Clone Witch Giant Skeleton
Fireball
Skeleton Barrel Firecracker Clone Witch
Poison
Skeleton Barrel Firecracker Clone Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Skeleton Barrel Firecracker Clone Tornado Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Skeleton Barrel Firecracker

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Tornado Skeleton Barrel Witch Giant Skeleton
Skeleton Barrel
Firecracker Clone Zap Tornado Witch Giant Skeleton
Firecracker
Zap Skeleton Barrel Tornado Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton Witch
Tornado
Zap Skeleton Barrel Firecracker Witch Giant Skeleton
Witch
Zap Skeleton Barrel Clone Tornado Giant Skeleton
Giant Skeleton
Clone Zap Skeleton Barrel Firecracker Tornado Witch

Defense Synergies 0 15

Skeletons
Zap Firecracker Tornado Witch Giant Skeleton
Zap
Skeletons Skeleton Barrel Firecracker Tornado Witch Giant Skeleton
Skeleton Barrel
Zap
Firecracker
Skeletons Zap Tornado Giant Skeleton
Clone
Tornado
Skeletons Zap Firecracker Witch Giant Skeleton
Witch
Skeletons Zap Tornado Giant Skeleton
Giant Skeleton
Skeletons Zap Firecracker Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker
Skeletons Zap Firecracker Witch
Tornado Witch Skeletons Giant Skeleton
Witch Skeletons Firecracker
Firecracker Tornado Giant Skeleton
Tornado Skeletons Zap Firecracker
Tornado Zap Firecracker Witch
Zap Skeleton Barrel Giant Skeleton
Witch Skeletons Tornado
Tornado Skeletons Firecracker Giant Skeleton
Witch Skeletons Zap Firecracker Tornado Giant Skeleton
Zap Firecracker Tornado Witch
Skeletons Zap Witch Giant Skeleton
Zap Firecracker Tornado Witch
Tornado Zap
Skeletons Firecracker Tornado Witch
Zap Firecracker Tornado Witch
Zap Tornado Witch Firecracker Giant Skeleton
Tornado
Firecracker Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Witch Giant Skeleton
Zap Skeleton Barrel Firecracker
Giant Skeleton Skeletons Zap Witch
Giant Skeleton Zap Tornado
Giant Skeleton Skeletons Witch
Firecracker Skeletons Zap Skeleton Barrel Tornado Witch
Skeletons Witch Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Skeletons Firecracker Tornado Witch
Witch Skeletons
Witch Giant Skeleton
Zap Tornado Giant Skeleton
Giant Skeleton Skeletons Witch
Firecracker Witch
Witch Skeletons Zap Firecracker Tornado Giant Skeleton
Zap Firecracker Witch Giant Skeleton
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Giant Skeleton
Firecracker Zap Skeleton Barrel Tornado
Skeleton Barrel Giant Skeleton
Skeleton Barrel Firecracker Giant Skeleton
Zap Firecracker
Firecracker Zap Skeleton Barrel Tornado Witch
Firecracker Tornado Witch
Zap Skeleton Barrel Firecracker Tornado
Zap Skeleton Barrel Firecracker Tornado
Tornado
Firecracker Zap Skeleton Barrel Tornado
Zap Firecracker Tornado
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker Witch
Skeleton Barrel Firecracker
Tornado
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker Tornado Witch
Giant Skeleton
Tornado
Tornado
Zap Skeleton Barrel
Zap Firecracker Tornado Witch
Witch
Firecracker Zap Skeleton Barrel Tornado Witch
Zap Skeleton Barrel Tornado Witch
Zap Skeleton Barrel Firecracker Tornado
Zap Firecracker Tornado Witch
Zap Skeleton Barrel Firecracker Witch
Zap
Zap Firecracker
Giant Skeleton
Firecracker
Zap Skeleton Barrel Witch
Zap Firecracker Tornado Witch
Firecracker
Zap Skeleton Barrel Firecracker
Zap Tornado Giant Skeleton
Firecracker
Zap Firecracker Tornado Witch Giant Skeleton
Firecracker Zap Tornado Witch
Zap Skeleton Barrel Firecracker Tornado Witch Giant Skeleton
Firecracker

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