My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Rascals Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Knight Rascals Valkyrie
The Log
Skeletons Rascals Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons Rascals
Royal Delivery
Skeletons Knight Rascals Mini P.E.K.K.A Valkyrie
Fireball
Rascals
Poison
Rascals
Lightning
Knight Mini P.E.K.K.A Valkyrie
Rocket
Rascals Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Zap Giant Snowball Knight Mini P.E.K.K.A Valkyrie Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Zap Giant Snowball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Mirror Giant Snowball Knight Mini P.E.K.K.A Valkyrie
Giant Snowball
Zap Knight Valkyrie Mirror
Knight
Zap Giant Snowball
Rascals
Mini P.E.K.K.A
Zap Valkyrie Mirror
Valkyrie
Zap Giant Snowball Mini P.E.K.K.A
Mirror
Zap Giant Snowball Mini P.E.K.K.A

Defense Synergies 3 16

Skeletons
Zap Giant Snowball Knight Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Mirror Skeletons Giant Snowball Knight Rascals Valkyrie
Giant Snowball
Mirror Skeletons Zap Knight Rascals Mini P.E.K.K.A Valkyrie
Knight
Skeletons Zap Giant Snowball Mini P.E.K.K.A
Rascals
Zap Giant Snowball
Mini P.E.K.K.A
Zap Skeletons Giant Snowball Knight Valkyrie Mirror
Valkyrie
Zap Giant Snowball Mini P.E.K.K.A Mirror
Mirror
Zap Giant Snowball Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie
Mini P.E.K.K.A Skeletons Zap Knight Rascals Valkyrie
Mini P.E.K.K.A Skeletons Giant Snowball Knight Rascals Valkyrie
Mini P.E.K.K.A Skeletons Knight Rascals Valkyrie
Mini P.E.K.K.A Valkyrie
Skeletons Zap Giant Snowball Rascals Valkyrie
Giant Snowball Zap Rascals
Zap Rascals Valkyrie
Mini P.E.K.K.A Skeletons Rascals
Knight Skeletons Giant Snowball Rascals Mini P.E.K.K.A Valkyrie
Valkyrie Skeletons Zap Giant Snowball Knight Rascals
Zap Giant Snowball Rascals
Mini P.E.K.K.A Skeletons Zap Giant Snowball Knight Rascals Valkyrie
Valkyrie Zap Giant Snowball Rascals Mini P.E.K.K.A
Mini P.E.K.K.A Knight Rascals
Zap Giant Snowball Rascals Mini P.E.K.K.A
Skeletons Knight Rascals Mini P.E.K.K.A Valkyrie
Zap Giant Snowball Knight Rascals Valkyrie
Zap Giant Snowball Valkyrie Knight Rascals
Mini P.E.K.K.A
Rascals Valkyrie Giant Snowball Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Mini P.E.K.K.A Valkyrie Skeletons Zap Giant Snowball
Zap Giant Snowball Knight Mini P.E.K.K.A Valkyrie
Skeletons Zap Knight Rascals Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Zap Knight Rascals
Skeletons Knight Rascals Mini P.E.K.K.A Valkyrie
Skeletons Zap Giant Snowball Rascals
Rascals Mini P.E.K.K.A Skeletons Knight Valkyrie
Mini P.E.K.K.A Knight Rascals Valkyrie
Zap Skeletons Giant Snowball Knight Mini P.E.K.K.A Valkyrie
Skeletons
Knight Rascals Mini P.E.K.K.A Valkyrie
Zap Giant Snowball Valkyrie
Rascals Mini P.E.K.K.A Skeletons Knight Valkyrie
Rascals Valkyrie
Rascals Skeletons Zap Knight Mini P.E.K.K.A Valkyrie
Valkyrie Zap Giant Snowball Rascals Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals Valkyrie
Zap Giant Snowball
Knight Rascals Valkyrie
Zap Giant Snowball Valkyrie
Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball Mini P.E.K.K.A
Zap Knight Valkyrie
Zap Giant Snowball
Giant Snowball Knight
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball
Mini P.E.K.K.A
Zap Giant Snowball Mini P.E.K.K.A
Zap Giant Snowball Valkyrie
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Valkyrie
Zap Giant Snowball
Zap Giant Snowball
Zap
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball Mini P.E.K.K.A
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball
Zap
Zap Giant Snowball
Knight Rascals Mini P.E.K.K.A Valkyrie
Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Rascals
Zap Giant Snowball
Zap Giant Snowball

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