My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Bowler Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Miner Mighty Miner
Giant Snowball
Skeletons Goblin Barrel Miner Mighty Miner
Zap
Skeletons Goblin Barrel Mighty Miner
Barbarian Barrel
Skeletons Tesla Goblin Barrel
The Log
Skeletons Goblin Barrel
Earthquake
Skeletons Tesla Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Goblin Barrel Bowler Miner
Fireball
Tesla Goblin Barrel Bowler Mighty Miner
Poison
Lightning
Tesla Bowler Mighty Miner
Rocket
Bowler Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Miner Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Goblin Barrel Void Miner Tesla Mighty Miner Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Goblin Barrel Void

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Void Miner Bowler Mighty Miner
Tesla
Goblin Barrel
Mighty Miner Bowler Miner
Void
Zap
Bowler
Zap Goblin Barrel Miner
Miner
Zap Goblin Barrel Bowler
Mighty Miner
Goblin Barrel Zap

Defense Synergies 1 8

Skeletons
Tesla Zap Bowler
Zap
Skeletons Tesla Void Bowler Miner Mighty Miner
Tesla
Skeletons Zap Bowler
Goblin Barrel
Void
Zap
Bowler
Skeletons Zap Tesla
Miner
Zap
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Tesla Void
Skeletons Zap Tesla
Tesla Bowler Skeletons Void
Tesla Skeletons Bowler
Bowler
Bowler Skeletons Zap Tesla
Tesla Zap Void
Bowler Zap Tesla Void
Tesla Mighty Miner Skeletons
Skeletons Tesla Bowler Miner
Skeletons Zap Tesla Bowler
Tesla Zap
Tesla Bowler Skeletons Zap
Bowler Zap Tesla
Tesla
Zap Tesla Bowler
Tesla Skeletons Bowler
Tesla Zap Bowler
Zap Tesla Bowler
Tesla
Bowler Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tesla Void Bowler
Void Zap Tesla Bowler Miner
Skeletons Zap Bowler
Bowler Zap Tesla
Skeletons Tesla Bowler Mighty Miner
Skeletons Zap Tesla
Skeletons Tesla Void Bowler
Mighty Miner Tesla
Zap Void Skeletons
Skeletons Tesla
Tesla Bowler
Zap Void Bowler
Bowler Skeletons Tesla
Tesla Bowler
Tesla Skeletons Zap Bowler Mighty Miner
Bowler Zap Tesla Mighty Miner
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Zap Bowler Miner
Void Miner
Void
Zap Bowler
Zap
Bowler
Zap Bowler
Void Miner Zap
Void Bowler
Void Miner Zap Bowler
Void Zap
Void Bowler Miner
Void
Zap
Zap Bowler
Bowler
Void Zap Bowler
Zap Bowler Miner
Void Bowler
Void
Void Bowler
Zap Void
Zap Bowler
Void Miner Zap Bowler
Void Zap Bowler Miner
Void Miner Zap
Zap
Zap Void
Void Bowler
Void Zap Miner
Zap Void
Mighty Miner
Bowler
Zap Void
Zap
Void Miner Bowler
Zap Bowler
Void Zap
Zap Bowler
Zap Void
Void Zap Bowler Miner

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