My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tesla Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Bats Goblin Barrel
Zap
Skeletons Bats Goblin Barrel
Barbarian Barrel
Skeletons Tesla Goblin Barrel Electro Wizard
The Log
Skeletons Goblin Barrel
Earthquake
Skeletons Tesla Goblin Barrel
Arrows
Skeletons Bats Goblin Barrel
Royal Delivery
Skeletons Bats Goblin Barrel Electro Wizard
Fireball
Tesla Goblin Barrel Electro Wizard
Poison
Bats Electro Wizard
Lightning
Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap The Log Goblin Barrel Tesla Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap The Log

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Zap Goblin Barrel
Zap
Electro Wizard Bats The Log Mega Knight
Tesla
Goblin Barrel
Bats Mega Knight
The Log
Zap Mega Knight
Electro Wizard
Zap Mega Knight
Mega Knight
Bats Zap Goblin Barrel The Log Electro Wizard

Defense Synergies 4 15

Skeletons
Tesla Bats Zap The Log Electro Wizard
Bats
Skeletons Zap Tesla The Log Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Skeletons Bats Tesla The Log
Tesla
Skeletons The Log Bats Zap Electro Wizard
Goblin Barrel
The Log
Tesla Skeletons Bats Zap Electro Wizard Mega Knight
Electro Wizard
Zap Skeletons Bats Tesla The Log Mega Knight
Mega Knight
Zap Bats The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla The Log Electro Wizard
Skeletons Bats Zap Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Skeletons Bats Electro Wizard
Tesla Skeletons Bats Electro Wizard Mega Knight
The Log Mega Knight
The Log Skeletons Bats Zap Tesla Electro Wizard Mega Knight
Bats Tesla Electro Wizard Zap
Zap Tesla The Log Electro Wizard Mega Knight
Tesla Skeletons
Skeletons Tesla Electro Wizard Mega Knight
Bats Electro Wizard Skeletons Zap Tesla The Log Mega Knight
Tesla Bats Zap Electro Wizard
Tesla Mega Knight Skeletons Bats Zap The Log Electro Wizard
Mega Knight Bats Zap Tesla The Log Electro Wizard
Tesla Electro Wizard Mega Knight
Zap Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Skeletons Bats Electro Wizard
Tesla Mega Knight Bats Zap The Log Electro Wizard
Zap The Log Bats Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Mega Knight Bats Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Tesla Electro Wizard
Electro Wizard Zap Tesla The Log Mega Knight
Mega Knight Skeletons Bats Zap The Log Electro Wizard
Mega Knight Bats Zap Tesla The Log Electro Wizard
Skeletons Tesla Mega Knight
Skeletons Bats Zap Tesla Electro Wizard
Skeletons Bats Tesla Electro Wizard
Mega Knight Tesla
Zap Electro Wizard Mega Knight Skeletons Bats The Log
Skeletons Tesla
Mega Knight Bats Tesla
Mega Knight Zap The Log Electro Wizard
Mega Knight Skeletons Tesla
Tesla Mega Knight
Tesla Electro Wizard Skeletons Bats Zap The Log
Bats Mega Knight Zap Tesla The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Zap The Log Mega Knight
Bats Zap
The Log
The Log Zap
The Log Zap
Bats Electro Wizard
Zap The Log Electro Wizard
Zap
The Log
Zap The Log
Zap The Log
The Log Mega Knight
Bats
Zap The Log Electro Wizard Mega Knight
Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Mega Knight
The Log Zap Electro Wizard
Zap The Log Mega Knight
Zap The Log
Bats Zap Electro Wizard
Zap Electro Wizard Bats
Zap The Log Mega Knight
Zap Electro Wizard
Mega Knight
The Log
Zap Electro Wizard Bats
Zap Electro Wizard
The Log
Electro Wizard Mega Knight
The Log Zap
Zap
Mega Knight
Zap Bats The Log Electro Wizard
Bats Zap Electro Wizard
Zap The Log Electro Wizard Mega Knight

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