My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Balloon Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon Inferno Dragon
Giant Snowball
Skeletons Balloon Inferno Dragon Lumberjack
Zap
Skeletons Balloon Inferno Dragon
Barbarian Barrel
Skeletons Tesla Lumberjack
The Log
Skeletons Lumberjack
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Balloon Inferno Dragon Lumberjack
Fireball
Tesla Balloon Inferno Dragon Lumberjack
Poison
Balloon
Lightning
Tesla Balloon Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Tesla Fireball Inferno Dragon Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Zap Tesla Fireball

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Balloon Lumberjack Mega Knight
Tesla
Fireball
Zap Mega Knight
Balloon
Zap Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Balloon Zap Mega Knight
Mega Knight
Inferno Dragon Zap Fireball Balloon Lumberjack

Defense Synergies 3 11

Skeletons
Tesla Zap Inferno Dragon Lumberjack
Zap
Fireball Mega Knight Skeletons Tesla Inferno Dragon Lumberjack
Tesla
Skeletons Zap Fireball Inferno Dragon
Fireball
Zap Tesla Lumberjack Mega Knight
Balloon
Inferno Dragon
Skeletons Zap Tesla Mega Knight
Lumberjack
Skeletons Zap Fireball
Mega Knight
Zap Fireball Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball
Inferno Dragon Lumberjack Skeletons Zap Tesla Mega Knight
Tesla Lumberjack Mega Knight Skeletons Inferno Dragon
Tesla Inferno Dragon Lumberjack Skeletons Mega Knight
Fireball Lumberjack Mega Knight
Fireball Skeletons Zap Tesla Lumberjack Mega Knight
Tesla Inferno Dragon Zap Fireball
Zap Tesla Fireball Mega Knight
Tesla Inferno Dragon Skeletons Lumberjack
Skeletons Tesla Lumberjack Mega Knight
Skeletons Zap Tesla Fireball Lumberjack Mega Knight
Tesla Inferno Dragon Zap Fireball
Tesla Lumberjack Mega Knight Skeletons Zap Fireball
Fireball Mega Knight Zap Tesla Lumberjack
Inferno Dragon Tesla Lumberjack Mega Knight
Zap Tesla Fireball Inferno Dragon Lumberjack Mega Knight
Tesla Mega Knight Skeletons Fireball Lumberjack
Tesla Fireball Mega Knight Zap Lumberjack
Zap Tesla Fireball Inferno Dragon Lumberjack Mega Knight
Tesla Inferno Dragon Lumberjack
Mega Knight Tesla Fireball Lumberjack
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Skeletons Zap Tesla Fireball
Fireball Zap Tesla Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Skeletons Zap
Lumberjack Mega Knight Zap Tesla Fireball
Skeletons Tesla Inferno Dragon Lumberjack Mega Knight
Fireball Skeletons Zap Tesla
Skeletons Tesla Fireball Lumberjack
Mega Knight Tesla Inferno Dragon Lumberjack
Zap Mega Knight Skeletons Fireball Inferno Dragon
Skeletons Tesla Inferno Dragon
Inferno Dragon Mega Knight Tesla Lumberjack
Mega Knight Zap Fireball
Mega Knight Skeletons Tesla Fireball Lumberjack
Tesla Fireball Mega Knight
Tesla Skeletons Zap Fireball Inferno Dragon Lumberjack
Mega Knight Zap Tesla Fireball Inferno Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap Mega Knight
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Lumberjack
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Zap Fireball Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Mega Knight
Inferno Dragon
Fireball Zap
Fireball Zap Mega Knight
Fireball Zap
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball Lumberjack Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball
Zap Fireball
Zap Fireball Mega Knight
Inferno Dragon
Fireball Mega Knight

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