My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tesla Dark Prince Electro Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Dark Prince
Giant Snowball
Skeletons Bats Princess
Zap
Skeletons Bats Dark Prince Princess
Barbarian Barrel
Skeletons Tesla Dark Prince Princess
The Log
Skeletons Dark Prince Princess
Earthquake
Skeletons Tesla
Arrows
Skeletons Bats Princess
Royal Delivery
Skeletons Bats Dark Prince Princess
Fireball
Tesla Princess
Poison
Bats Princess
Lightning
Tesla Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Princess Tesla Fireball Dark Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Princess

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap Dark Prince
Zap
Fireball Bats Dark Prince Princess
Tesla
Fireball
Zap Dark Prince Princess
Dark Prince
Electro Giant Bats Zap Fireball Princess
Electro Giant
Dark Prince
Princess
Zap Fireball Dark Prince

Defense Synergies 2 16

Skeletons
Tesla Bats Zap Dark Prince Princess
Bats
Skeletons Zap Tesla Dark Prince
Zap
Fireball Skeletons Bats Tesla Dark Prince Princess
Tesla
Skeletons Bats Zap Fireball Dark Prince Princess
Fireball
Zap Tesla Dark Prince Princess
Dark Prince
Skeletons Bats Zap Tesla Fireball Princess
Electro Giant
Princess
Skeletons Zap Tesla Fireball Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball
Skeletons Bats Zap Tesla Dark Prince
Tesla Skeletons Bats Dark Prince
Tesla Skeletons Bats Dark Prince
Fireball Dark Prince Princess
Fireball Skeletons Bats Zap Tesla Dark Prince
Bats Tesla Zap Fireball Princess
Zap Tesla Fireball Electro Giant
Tesla Skeletons Princess
Skeletons Tesla Dark Prince
Bats Skeletons Zap Tesla Fireball Dark Prince Electro Giant Princess
Tesla Bats Zap Fireball Princess
Tesla Skeletons Bats Zap Fireball Dark Prince
Fireball Bats Zap Tesla Dark Prince Princess
Tesla
Zap Tesla Fireball Electro Giant
Tesla Skeletons Bats Fireball Dark Prince
Tesla Fireball Bats Zap Dark Prince
Zap Bats Tesla Fireball Dark Prince Princess
Tesla
Dark Prince Bats Tesla Fireball Electro Giant
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tesla Fireball Dark Prince Electro Giant
Fireball Zap Tesla
Skeletons Bats Zap Dark Prince
Dark Prince Bats Zap Tesla Fireball
Skeletons Tesla Dark Prince
Fireball Electro Giant Skeletons Bats Zap Tesla Princess
Dark Prince Skeletons Bats Tesla Fireball
Tesla Dark Prince
Zap Skeletons Bats Fireball Dark Prince
Skeletons Tesla
Bats Tesla Dark Prince
Zap Fireball Dark Prince Electro Giant
Dark Prince Skeletons Tesla Fireball
Tesla Fireball Electro Giant Princess
Tesla Electro Giant Skeletons Bats Zap Fireball Dark Prince
Bats Zap Tesla Fireball Dark Prince Electro Giant Princess
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Zap Princess
Fireball
Fireball Dark Prince
Fireball Zap Dark Prince
Fireball Electro Giant Bats Zap Princess
Princess
Fireball Zap Princess
Fireball Zap
Bats Fireball
Zap Fireball Dark Prince Princess
Fireball Zap Princess
Fireball Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Princess
Fireball Princess
Fireball
Bats
Zap Fireball Dark Prince Princess
Zap Fireball Electro Giant Princess
Fireball
Fireball Princess
Zap Fireball
Zap Electro Giant Fireball Dark Prince Princess
Fireball Zap Princess
Fireball Zap Princess
Fireball Zap
Bats Zap Fireball Electro Giant Princess
Zap Bats Fireball Electro Giant
Fireball
Zap Fireball
Zap Fireball Princess
Fireball Princess
Zap Bats Fireball Dark Prince Princess
Fireball Zap Princess
Fireball
Fireball Dark Prince Princess
Zap Fireball Princess
Zap Fireball Electro Giant
Dark Prince
Zap Electro Giant Bats Fireball Princess
Bats Zap Fireball Princess
Zap Fireball Dark Prince Electro Giant Princess
Fireball

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