My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Tesla
The Log
Skeletons Firecracker Hog Rider
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Hog Rider P.E.K.K.A
Fireball
Firecracker Tesla Hog Rider
Poison
Firecracker
Lightning
Tesla Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Tesla Fireball Hog Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Firecracker Tesla

Attack Synergies 6 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Fireball Hog Rider P.E.K.K.A
Firecracker
Zap Hog Rider P.E.K.K.A
Tesla
Fireball
Zap Hog Rider
Hog Rider
Zap Firecracker Fireball
P.E.K.K.A
Zap Firecracker
Goblinstein

Defense Synergies 2 9

Skeletons
Tesla Zap Firecracker P.E.K.K.A
Zap
Fireball Skeletons Firecracker Tesla P.E.K.K.A
Firecracker
Skeletons Zap Tesla P.E.K.K.A
Tesla
Skeletons Zap Firecracker Fireball
Fireball
Zap Tesla
Hog Rider
P.E.K.K.A
Skeletons Zap Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Fireball
P.E.K.K.A Skeletons Zap Firecracker Tesla
Tesla P.E.K.K.A Skeletons
Tesla P.E.K.K.A Skeletons Firecracker
Firecracker Fireball P.E.K.K.A
Fireball Skeletons Zap Firecracker Tesla
Tesla Zap Firecracker Fireball
Zap Tesla Fireball P.E.K.K.A
Tesla P.E.K.K.A Skeletons
Skeletons Firecracker Tesla
Skeletons Zap Firecracker Tesla Fireball
Tesla Zap Firecracker Fireball
Tesla P.E.K.K.A Skeletons Zap Fireball
Fireball Zap Firecracker Tesla P.E.K.K.A
P.E.K.K.A Tesla
Zap Tesla Fireball P.E.K.K.A
Tesla Skeletons Firecracker Fireball P.E.K.K.A
Tesla Fireball Zap Firecracker
Zap Firecracker Tesla Fireball
P.E.K.K.A Tesla
Firecracker Tesla Fireball P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tesla Fireball P.E.K.K.A
Fireball Zap Firecracker Tesla
P.E.K.K.A Skeletons Zap
P.E.K.K.A Zap Tesla Fireball
P.E.K.K.A Skeletons Tesla
Firecracker Fireball Skeletons Zap Tesla
P.E.K.K.A Skeletons Tesla Fireball
P.E.K.K.A Tesla
Zap P.E.K.K.A Skeletons Firecracker Fireball
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla
P.E.K.K.A Zap Fireball
P.E.K.K.A Skeletons Tesla Fireball
Firecracker Tesla Fireball
Tesla Skeletons Zap Firecracker Fireball P.E.K.K.A
Zap Firecracker Tesla Fireball P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball
Firecracker Zap Fireball
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball Zap
Fireball Zap
Fireball Zap Firecracker
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Zap Fireball
Fireball Zap Firecracker
Fireball
Fireball Firecracker
Zap Firecracker Fireball
Zap Fireball
Firecracker P.E.K.K.A
Zap Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball
P.E.K.K.A
Fireball Firecracker

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