My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Prince Fisherman Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Prince Fisherman
Giant Snowball
Skeletons Hog Rider Fisherman
Zap
Skeletons Prince Fisherman
Barbarian Barrel
Skeletons Tesla Electro Wizard Magic Archer
The Log
Skeletons Hog Rider Prince Fisherman
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider Prince Fisherman Electro Wizard Magic Archer
Fireball
Tesla Hog Rider Fisherman Electro Wizard Magic Archer
Poison
Fisherman Electro Wizard Magic Archer
Lightning
Tesla Prince Fisherman Electro Wizard Magic Archer
Rocket
Hog Rider Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Fisherman Tesla Hog Rider Electro Wizard Magic Archer Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Fisherman Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Hog Rider Prince Electro Wizard Fisherman Magic Archer
Tesla
Hog Rider
Zap Prince Electro Wizard Magic Archer
Prince
Zap Hog Rider Electro Wizard Magic Archer
Fisherman
Zap
Electro Wizard
Zap Hog Rider Prince Magic Archer
Magic Archer
Zap Hog Rider Prince Electro Wizard

Defense Synergies 3 16

Skeletons
Tesla Fisherman Zap Prince Electro Wizard Magic Archer
Zap
Electro Wizard Skeletons Tesla Prince Fisherman Magic Archer
Tesla
Skeletons Zap Prince Electro Wizard Magic Archer
Hog Rider
Prince
Skeletons Zap Tesla Fisherman Electro Wizard Magic Archer
Fisherman
Skeletons Zap Prince Magic Archer
Electro Wizard
Zap Skeletons Tesla Prince Magic Archer
Magic Archer
Skeletons Zap Tesla Prince Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Electro Wizard Magic Archer
Skeletons Zap Tesla Prince Fisherman Electro Wizard
Tesla Prince Fisherman Skeletons Electro Wizard
Tesla Prince Skeletons Fisherman Electro Wizard
Prince
Skeletons Zap Tesla Electro Wizard Magic Archer
Tesla Electro Wizard Zap Magic Archer
Zap Tesla Electro Wizard Magic Archer
Tesla Skeletons Prince Fisherman
Skeletons Tesla Prince Fisherman Electro Wizard
Electro Wizard Skeletons Zap Tesla Fisherman Magic Archer
Tesla Zap Electro Wizard Magic Archer
Tesla Prince Skeletons Zap Electro Wizard
Zap Tesla Prince Electro Wizard Magic Archer
Tesla Prince Electro Wizard
Zap Tesla Prince Fisherman Electro Wizard
Tesla Skeletons Prince Fisherman Electro Wizard
Tesla Zap Prince Fisherman Electro Wizard Magic Archer
Zap Tesla Fisherman Electro Wizard Magic Archer
Tesla Prince Fisherman Electro Wizard
Tesla Prince Fisherman Electro Wizard
Tesla Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tesla Prince Fisherman Electro Wizard
Electro Wizard Zap Tesla Prince Fisherman Magic Archer
Skeletons Zap Prince Fisherman Electro Wizard
Prince Zap Tesla Fisherman Electro Wizard
Skeletons Tesla Prince Fisherman
Skeletons Zap Tesla Electro Wizard Magic Archer
Prince Skeletons Tesla Electro Wizard
Tesla Prince Fisherman
Zap Electro Wizard Skeletons Prince Magic Archer
Skeletons Tesla
Tesla Prince
Zap Prince Electro Wizard
Prince Skeletons Tesla
Tesla Magic Archer
Tesla Electro Wizard Skeletons Zap Prince Fisherman Magic Archer
Zap Tesla Electro Wizard Magic Archer
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Fisherman Electro Wizard Magic Archer
Magic Archer
Prince
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap Fisherman
Prince Fisherman Electro Wizard
Zap Prince Fisherman Electro Wizard Magic Archer
Zap Magic Archer
Fisherman Magic Archer
Fisherman Magic Archer
Zap Prince Fisherman Magic Archer
Zap Magic Archer
Magic Archer
Fisherman
Zap Prince Fisherman Electro Wizard Magic Archer
Zap Magic Archer
Prince Magic Archer
Prince Fisherman
Zap
Zap Magic Archer
Fisherman
Zap Fisherman Electro Wizard Magic Archer
Zap Prince Fisherman Magic Archer
Zap Fisherman Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard
Zap Magic Archer
Zap Electro Wizard Magic Archer
Prince
Magic Archer
Zap Electro Wizard Prince Magic Archer
Zap Electro Wizard Magic Archer
Prince Electro Wizard Magic Archer
Zap Magic Archer
Zap
Prince
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Prince Electro Wizard Magic Archer
Prince
Fisherman

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