My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Skeleton Army
Giant Snowball
Skeletons Goblin Gang Skeleton Army Little Prince
Zap
Skeletons Goblin Gang Skeleton Army Little Prince
Barbarian Barrel
Skeletons Goblin Gang Tesla Skeleton Army Little Prince
The Log
Skeletons Goblin Gang Mini P.E.K.K.A Skeleton Army Little Prince
Earthquake
Skeletons Goblin Gang Tesla Skeleton Army
Arrows
Skeletons Goblin Gang Skeleton Army Little Prince
Royal Delivery
Skeletons Goblin Gang Mini P.E.K.K.A Skeleton Army Little Prince
Fireball
Goblin Gang Tesla Skeleton Army Little Prince
Poison
Goblin Gang Skeleton Army Little Prince
Lightning
Tesla Mini P.E.K.K.A Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Rage Goblin Gang Skeleton Army Little Prince Tesla Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Rage Goblin Gang

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Mini P.E.K.K.A Little Prince
Goblin Gang
Mini P.E.K.K.A
Tesla
Mini P.E.K.K.A
Zap Goblin Gang Rage Little Prince
Rage
Mini P.E.K.K.A
Skeleton Army
Little Prince
Zap Mini P.E.K.K.A

Defense Synergies 3 13

Skeletons
Tesla Zap Mini P.E.K.K.A Little Prince
Zap
Mini P.E.K.K.A Skeletons Goblin Gang Tesla Skeleton Army Little Prince
Goblin Gang
Tesla Zap Mini P.E.K.K.A Skeleton Army
Tesla
Skeletons Goblin Gang Zap Mini P.E.K.K.A Skeleton Army Little Prince
Mini P.E.K.K.A
Zap Skeletons Goblin Gang Tesla Skeleton Army
Rage
Skeleton Army
Zap Goblin Gang Tesla Mini P.E.K.K.A
Little Prince
Skeletons Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla
Mini P.E.K.K.A Skeleton Army Skeletons Zap Goblin Gang Tesla
Goblin Gang Tesla Mini P.E.K.K.A Skeleton Army Skeletons
Tesla Mini P.E.K.K.A Skeleton Army Skeletons Goblin Gang
Mini P.E.K.K.A Skeleton Army
Goblin Gang Skeleton Army Skeletons Zap Tesla
Tesla Zap Goblin Gang Little Prince
Zap Tesla
Tesla Mini P.E.K.K.A Skeletons Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Skeletons Tesla Mini P.E.K.K.A Little Prince
Goblin Gang Skeleton Army Skeletons Zap Tesla
Tesla Zap Goblin Gang
Tesla Mini P.E.K.K.A Skeleton Army Skeletons Zap Goblin Gang
Skeleton Army Zap Goblin Gang Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Goblin Gang Tesla
Skeleton Army Zap Goblin Gang Tesla Mini P.E.K.K.A
Tesla Skeletons Goblin Gang Mini P.E.K.K.A Skeleton Army
Tesla Zap Goblin Gang Skeleton Army Little Prince
Zap Tesla Little Prince
Mini P.E.K.K.A Tesla
Goblin Gang Skeleton Army Tesla Mini P.E.K.K.A Little Prince
Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Skeletons Zap Tesla
Zap Goblin Gang Tesla Mini P.E.K.K.A
Goblin Gang Skeleton Army Skeletons Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Skeleton Army Zap Tesla
Skeletons Goblin Gang Tesla Mini P.E.K.K.A Skeleton Army
Skeletons Zap Goblin Gang Tesla
Goblin Gang Mini P.E.K.K.A Skeleton Army Skeletons Tesla
Mini P.E.K.K.A Tesla Skeleton Army
Zap Skeletons Mini P.E.K.K.A Skeleton Army
Skeletons Goblin Gang Tesla Skeleton Army
Tesla Mini P.E.K.K.A
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Skeletons Goblin Gang Tesla
Tesla Skeleton Army
Goblin Gang Tesla Skeleton Army Skeletons Zap Mini P.E.K.K.A Little Prince
Zap Tesla Mini P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Zap
Zap
Zap
Goblin Gang Mini P.E.K.K.A
Zap
Zap
Zap
Zap
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Zap Little Prince
Zap
Zap Little Prince
Zap
Zap
Zap
Zap Little Prince
Zap
Mini P.E.K.K.A
Zap
Zap
Zap Goblin Gang Skeleton Army
Zap
Goblin Gang Mini P.E.K.K.A
Zap
Zap
Zap Goblin Gang
Zap
Zap Little Prince

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