My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Musketeer Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Musketeer Goblin Barrel
Zap
Skeletons Goblin Barrel
Barbarian Barrel
Skeletons Tesla Musketeer Goblin Barrel
The Log
Skeletons Musketeer Goblin Barrel
Earthquake
Skeletons Tesla Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Musketeer Goblin Barrel Bowler
Fireball
Tesla Musketeer Goblin Barrel Bowler
Poison
Musketeer
Lightning
Tesla Musketeer Bowler
Rocket
Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bowler The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Goblin Barrel Tesla Musketeer Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Goblin Barrel

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Musketeer Bowler The Log Mega Knight
Tesla
Musketeer
Zap Bowler The Log Mega Knight
Goblin Barrel
Bowler Mega Knight
Bowler
Zap Musketeer Goblin Barrel The Log
The Log
Zap Musketeer Bowler Mega Knight
Mega Knight
Zap Musketeer Goblin Barrel The Log

Defense Synergies 7 11

Skeletons
Tesla Musketeer Zap Bowler The Log
Zap
Mega Knight Skeletons Tesla Musketeer Bowler The Log
Tesla
Skeletons Musketeer The Log Zap Bowler
Musketeer
Skeletons Tesla The Log Zap Bowler Mega Knight
Goblin Barrel
Bowler
The Log Skeletons Zap Tesla Musketeer
The Log
Tesla Musketeer Bowler Skeletons Zap Mega Knight
Mega Knight
Zap Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Tesla Musketeer The Log
Skeletons Zap Tesla Musketeer The Log Mega Knight
Tesla Bowler Mega Knight Skeletons Musketeer
Tesla Skeletons Musketeer Bowler Mega Knight
Bowler The Log Mega Knight
Bowler The Log Skeletons Zap Tesla Musketeer Mega Knight
Tesla Musketeer Zap
Bowler Zap Tesla Musketeer The Log Mega Knight
Tesla Skeletons Musketeer
Skeletons Tesla Musketeer Bowler Mega Knight
Skeletons Zap Tesla Musketeer Bowler The Log Mega Knight
Tesla Musketeer Zap
Tesla Bowler Mega Knight Skeletons Zap Musketeer The Log
Bowler Mega Knight Zap Tesla The Log
Tesla Mega Knight
Zap Tesla Bowler The Log Mega Knight
Tesla Mega Knight Skeletons Musketeer Bowler
Tesla Mega Knight Zap Musketeer Bowler The Log
Zap The Log Tesla Musketeer Bowler Mega Knight
Tesla Musketeer
Bowler Mega Knight Tesla Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Tesla Bowler
Zap Tesla Musketeer Bowler The Log Mega Knight
Mega Knight Skeletons Zap Musketeer Bowler The Log
Bowler Mega Knight Zap Tesla Musketeer The Log
Skeletons Tesla Musketeer Bowler Mega Knight
Skeletons Zap Tesla Musketeer
Skeletons Tesla Musketeer Bowler
Mega Knight Tesla
Zap Mega Knight Skeletons The Log
Skeletons Tesla Musketeer
Mega Knight Tesla Musketeer Bowler
Mega Knight Zap Bowler The Log
Bowler Mega Knight Skeletons Tesla
Tesla Musketeer Bowler Mega Knight
Tesla Skeletons Zap Musketeer Bowler The Log
Bowler Mega Knight Zap Tesla Musketeer The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer Bowler The Log
The Log
Musketeer The Log
Zap Bowler The Log Mega Knight
Zap Musketeer
Musketeer Bowler The Log
The Log Zap Bowler
The Log Zap
Musketeer Bowler
Zap Musketeer Bowler The Log
Zap Musketeer
Musketeer Bowler The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer Bowler The Log
Musketeer Bowler The Log Mega Knight
Zap Musketeer Bowler The Log Mega Knight
Zap Bowler The Log Mega Knight
Musketeer Bowler The Log Mega Knight
Musketeer Bowler The Log
Zap Musketeer The Log
Zap The Log Bowler Mega Knight
The Log Zap Musketeer Bowler
Zap Musketeer Bowler The Log Mega Knight
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer
Bowler
Zap Musketeer The Log Mega Knight
Zap
Mega Knight
Bowler The Log
Zap Musketeer
Zap Musketeer
The Log
Musketeer Bowler Mega Knight
The Log Zap Musketeer Bowler
Zap
Musketeer Mega Knight
Zap Musketeer Bowler The Log
Zap Musketeer
Zap Musketeer Bowler The Log Mega Knight
Bowler Mega Knight

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