My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Witch Phoenix Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Phoenix Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Phoenix Graveyard Skeleton King
Giant Snowball
Skeletons Witch Graveyard Skeleton King
Zap
Skeletons Witch Graveyard Skeleton King
Barbarian Barrel
Skeletons Tesla Witch Graveyard Skeleton King
The Log
Skeletons Witch Graveyard Skeleton King
Earthquake
Skeletons Tesla Witch Graveyard Skeleton King
Arrows
Skeletons Witch Graveyard Skeleton King
Royal Delivery
Skeletons Witch Graveyard Skeleton King
Fireball
Tesla Witch Skeleton King
Poison
Witch Phoenix Graveyard Skeleton King
Lightning
Tesla Witch Phoenix Skeleton King
Rocket
Witch Phoenix Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton King

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Void Tesla Phoenix Skeleton King Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Void Tesla

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Void Graveyard Witch Phoenix
Tesla
Void
Zap
Witch
Zap Graveyard Skeleton King
Phoenix
Zap Graveyard
Graveyard
Zap Skeleton King Witch Phoenix
Skeleton King
Graveyard Witch

Defense Synergies 1 7

Skeletons
Tesla Zap Witch Phoenix
Zap
Skeletons Tesla Void Witch Phoenix
Tesla
Skeletons Zap
Void
Zap
Witch
Skeletons Zap
Phoenix
Skeletons Zap
Graveyard
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Void
Skeletons Zap Tesla Witch Phoenix
Tesla Witch Skeletons Void
Tesla Witch Skeletons Phoenix Skeleton King
Skeletons Zap Tesla
Tesla Zap Void Witch Phoenix
Zap Tesla Void Phoenix
Tesla Witch Skeletons Phoenix Skeleton King
Skeletons Tesla Phoenix
Witch Skeletons Zap Tesla Skeleton King
Tesla Zap Witch Phoenix
Tesla Skeletons Zap Witch
Zap Tesla Witch Skeleton King
Tesla Phoenix Skeleton King
Zap Tesla
Tesla Skeletons Witch
Tesla Zap Witch
Zap Witch Tesla
Tesla Phoenix
Tesla Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tesla Void Witch
Void Zap Tesla Phoenix
Skeletons Zap Witch
Zap Tesla Phoenix
Skeletons Tesla Witch Phoenix
Skeletons Zap Tesla Witch
Skeletons Tesla Void Witch Phoenix
Tesla Phoenix
Zap Void Skeletons Witch Phoenix
Witch Skeletons Tesla Phoenix
Tesla Witch Phoenix
Zap Void Phoenix
Skeletons Tesla Witch Skeleton King
Tesla Witch
Tesla Witch Phoenix Skeletons Zap Skeleton King
Zap Tesla Witch Phoenix Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Zap
Void
Void
Zap
Zap Witch
Witch
Zap
Void Zap
Void
Void Zap
Void Zap
Void
Void
Zap
Zap Witch
Void Zap
Zap Witch
Void
Void
Void
Zap Void
Zap Witch
Witch
Void Zap Witch
Void Zap Witch
Void Zap
Zap Witch
Zap Void Witch
Void
Void Zap
Zap Void
Zap Void Witch
Zap Witch
Void
Zap Skeleton King
Void Zap
Zap Witch Skeleton King
Zap Void Witch
Void Zap Witch

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