My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tombstone Dark Prince Witch Prince Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Prince
Giant Snowball
Skeletons Tombstone Witch
Zap
Skeletons Firecracker Tombstone Dark Prince Witch Prince
Barbarian Barrel
Skeletons Firecracker Tombstone Dark Prince Witch
The Log
Skeletons Firecracker Tombstone Dark Prince Witch Prince
Earthquake
Skeletons Firecracker Tombstone Witch
Arrows
Skeletons Firecracker Tombstone Witch
Royal Delivery
Skeletons Firecracker Dark Prince Witch Prince
Fireball
Firecracker Tombstone Witch
Poison
Firecracker Tombstone Witch
Lightning
Tombstone Dark Prince Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Tombstone Dark Prince Golden Knight Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Firecracker Tombstone

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Prince Dark Prince Witch
Firecracker
Zap Dark Prince Prince
Tombstone
Dark Prince
Prince Zap Firecracker Witch
Witch
Zap Dark Prince Prince
Prince
Zap Dark Prince Firecracker Witch
Golden Knight

Defense Synergies 0 20

Skeletons
Zap Firecracker Tombstone Dark Prince Witch Prince
Zap
Skeletons Firecracker Tombstone Dark Prince Witch Prince Golden Knight
Firecracker
Skeletons Zap Tombstone Dark Prince Prince Golden Knight
Tombstone
Skeletons Zap Firecracker Prince
Dark Prince
Skeletons Zap Firecracker Witch Prince
Witch
Skeletons Zap Dark Prince Prince
Prince
Skeletons Zap Firecracker Tombstone Dark Prince Witch
Golden Knight
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tombstone Golden Knight
Skeletons Zap Firecracker Tombstone Dark Prince Witch Prince
Witch Prince Skeletons Tombstone Dark Prince
Witch Prince Skeletons Firecracker Tombstone Dark Prince
Firecracker Tombstone Dark Prince Prince
Skeletons Zap Firecracker Dark Prince
Zap Firecracker Tombstone Witch
Zap Golden Knight
Witch Skeletons Tombstone Prince
Skeletons Firecracker Dark Prince Prince
Witch Skeletons Zap Firecracker Tombstone Dark Prince
Zap Firecracker Witch
Tombstone Prince Skeletons Zap Dark Prince Witch
Zap Firecracker Tombstone Dark Prince Witch Prince Golden Knight
Tombstone Prince
Zap Prince
Skeletons Firecracker Tombstone Dark Prince Witch Prince
Tombstone Zap Firecracker Dark Prince Witch Prince Golden Knight
Zap Witch Firecracker Tombstone Dark Prince
Prince
Dark Prince Firecracker Witch Prince
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tombstone Dark Prince Witch Prince
Zap Firecracker Prince
Tombstone Skeletons Zap Dark Prince Witch Prince Golden Knight
Dark Prince Prince Zap
Skeletons Tombstone Dark Prince Witch Prince
Firecracker Skeletons Zap Witch
Dark Prince Prince Skeletons Tombstone Witch
Dark Prince Prince
Zap Skeletons Firecracker Tombstone Dark Prince Witch Prince
Witch Skeletons Tombstone
Tombstone Dark Prince Witch Prince Golden Knight
Zap Dark Prince Prince
Dark Prince Prince Skeletons Tombstone Witch Golden Knight
Firecracker Witch
Tombstone Witch Skeletons Zap Firecracker Dark Prince Prince Golden Knight
Zap Firecracker Dark Prince Witch Golden Knight
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Zap Golden Knight
Firecracker Dark Prince Prince
Zap Firecracker Dark Prince
Firecracker Zap Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker Golden Knight
Prince
Firecracker Zap Dark Prince Prince Golden Knight
Zap Firecracker
Firecracker Golden Knight
Firecracker
Zap Firecracker Prince
Zap Firecracker Witch Golden Knight
Firecracker
Zap Firecracker Dark Prince Prince
Zap Firecracker Witch Golden Knight
Prince
Prince
Zap
Zap Firecracker Dark Prince Witch
Witch
Firecracker Zap Witch Golden Knight
Zap Witch Prince Golden Knight
Zap Firecracker Golden Knight
Zap Firecracker Witch
Zap Firecracker Witch
Zap
Zap Firecracker
Prince
Firecracker
Zap Tombstone Dark Prince Witch Prince
Zap Firecracker Witch
Firecracker Dark Prince Prince
Zap Firecracker
Zap
Firecracker Dark Prince Prince
Zap Firecracker Witch Golden Knight
Firecracker Zap Witch
Zap Firecracker Dark Prince Witch Prince Golden Knight
Prince
Firecracker

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